Team Fortress 2

Team Fortress 2

Rat-Attack-Tat
_Care 23 Jun, 2015 @ 12:48pm
Stats
A spot to post what you think the stats should be!
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Showing 1-15 of 17 comments
_Care 23 Jun, 2015 @ 12:56pm 
Personally, I think that this gun should be go like this....

PROS:
+35% firerate
+10% damage
+10% damage at close range
CONS:
-Very loud (Considering the lack of silencer and the open barrel)
+Extreme damage drop due to distance
+15% bullet spread
-15% clip

General idea:
So my idea as that in close range this weapon will dominate, but as soon as you take it out of its element, it will struggle to hit even the largest of targets, and when it does, it will leave but a minor scratch. This way, the weapon is used only as a defensive weapon for scaring away spies or those pesky players who get a little too close for comfort!
Last edited by _Care; 23 Jun, 2015 @ 12:56pm
Kroxa 9 Jul, 2015 @ 10:39pm 
Originally posted by _Toaster:
Personally, I think that this gun should be go like this....

PROS:
+35% firerate
+10% damage
+10% damage at close range
CONS:
-Very loud (Considering the lack of silencer and the open barrel)
+Extreme damage drop due to distance
+15% bullet spread
-15% clip

General idea:
So my idea as that in close range this weapon will dominate, but as soon as you take it out of its element, it will struggle to hit even the largest of targets, and when it does, it will leave but a minor scratch. This way, the weapon is used only as a defensive weapon for scaring away spies or those pesky players who get a little too close for comfort!



Yes it looks great!
1 Sep, 2015 @ 6:17am 
nice skin
Drunk Headcrab 18 May, 2016 @ 7:26pm 
+ 35% Rate of fire
+ 20% Larger clip size

- 10% Damage
- 10% Slower reload
Originally posted by Bio 1562:
+ 35% Rate of fire
+ 20% Larger clip size

- 10% Damage
- 10% Slower reload
LouieLuigi 2 Dec, 2016 @ 5:31pm 
Originally posted by UnBindAll:
Originally posted by _Toaster:
Personally, I think that this gun should be go like this....

PROS:
+35% firerate
+10% damage
+10% damage at close range
CONS:
-Very loud (Considering the lack of silencer and the open barrel)
+Extreme damage drop due to distance
+15% bullet spread
-15% clip

General idea:
So my idea as that in close range this weapon will dominate, but as soon as you take it out of its element, it will struggle to hit even the largest of targets, and when it does, it will leave but a minor scratch. This way, the weapon is used only as a defensive weapon for scaring away spies or those pesky players who get a little too close for comfort!



Yes it looks great!

Sure does!
Ruby 3 Dec, 2016 @ 9:44pm 
Originally posted by _Toaster:
Personally, I think that this gun should be go like this....

PROS:
+35% firerate
+10% damage
+10% damage at close range
CONS:
-Very loud (Considering the lack of silencer and the open barrel)
+Extreme damage drop due to distance
+15% bullet spread
-15% clip

General idea:
So my idea as that in close range this weapon will dominate, but as soon as you take it out of its element, it will struggle to hit even the largest of targets, and when it does, it will leave but a minor scratch. This way, the weapon is used only as a defensive weapon for scaring away spies or those pesky players who get a little too close for comfort!

So basically a better SMG.

No, really. The SMG is used for exactly this purpose.

Originally posted by Bio 1562:
+ 35% Rate of fire
+ 20% Larger clip size

- 10% Damage
- 10% Slower reload

Cons are too low, put the percentages up a bit
LouieLuigi 3 Dec, 2016 @ 10:11pm 
OK how about this...

Pros:
+ 35% fire rate
+ 20% clip size
+ 5% damage bonus at point blank range


Cons:
+15% bullet spread
- 40% reload speed
- 20% total ammo

Waddya think?
Ruby 3 Dec, 2016 @ 10:14pm 
Originally posted by Doomed_Marine_173:
OK how about this...

Pros:
+ 35% fire rate
+ 20% clip size
+ 5% damage bonus at point blank range


Cons:
+15% bullet spread
- 40% reload speed
- 20% total ammo

Waddya think?

Ehhhh... No need for the bullet spread. Also that damage bonus should be significanlty bigger.
Last edited by Ruby; 3 Dec, 2016 @ 10:14pm
LouieLuigi 3 Dec, 2016 @ 10:17pm 
Okay how about 15%, or 20%?
Ruby 3 Dec, 2016 @ 10:27pm 
Originally posted by Doomed_Marine_173:
Okay how about 15%, or 20%?

Sounds good to me.
Yoyo 4 Dec, 2016 @ 3:53pm 
35% faster fire rate? I'm not sure you guys realize how fast that would fire. I think 20% would be better.
Ruby 4 Dec, 2016 @ 11:38pm 
Originally posted by xXYoyonessXx | N.A.H.C.:
35% faster fire rate? I'm not sure you guys realize how fast that would fire. I think 20% would be better.

I didn't even try to picture it! Thanks for that correction
LouieLuigi 6 Dec, 2016 @ 5:32pm 
So, were all on + 20% fire rate then...
Invisable Tim 8 Jun, 2017 @ 12:28pm 
Originally posted by Torbjorn Main:
Originally posted by _Toaster:
Personally, I think that this gun should be go like this....

PROS:
+35% firerate
+10% damage
+10% damage at close range
CONS:
-Very loud (Considering the lack of silencer and the open barrel)
+Extreme damage drop due to distance
+15% bullet spread
-15% clip

General idea:
So my idea as that in close range this weapon will dominate, but as soon as you take it out of its element, it will struggle to hit even the largest of targets, and when it does, it will leave but a minor scratch. This way, the weapon is used only as a defensive weapon for scaring away spies or those pesky players who get a little too close for comfort!



Yes it looks great!
ya
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