安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
1) Manual aiming for different turrets on board (for different players to paint different targets out of turrets range manually, for missile launches).
2) Have a simple launch control that receives data from DDS and allow players to launch missiles manually at their own discretion, from safe distance).
3) Hash enemy grids to give simplified naming (e.g. T1836) in LCDs. Because intergrid comms will sync targets to all DDS, and commander can say this simplified name in chat for all other ships to focus attack on same grid using Toolbar actions. Recall Picard Borg cube battle (e.g. everyone target this coordinates on my mark).
4) Extra Echo info to list stuff like how many targets engaged, how many from network intergrid comms etc.
5) Enter DEBUG command to show full list of PDCs configuration and detection, show on Hud for identification.
6) Auto check DDS groups to refresh PDCs and Designators list. This is for repairs to be done and accepted by DDS without recompiling.
7) Lightweight mode to greatly reduce CPU consumption, at the expense of higher turning rate of PDC (don't use rotor limits, just use velocity only... a.k.a PID).
All these suggestions are evaluated as achievable and will be pushed out within 2 to 4 weeks. Any other suggestions will only be considered when the next suggestions window is opened (i.e. When the next Version 2.0 Diamond Dome has begin construction).
Thank you all!