Team Fortress 2

Team Fortress 2

The Automatic Assault
MANDY 4 May, 2019 @ 5:48am
Automatic Stats
Every good weapon deserves them!
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Showing 1-15 of 72 comments
MANDY 4 May, 2019 @ 5:51am 
+100% damage bonus vs players being targeted by your sentry
+50% clip size
+25% faster firing speed when your buildings are damaged
100% slower firing speed when your buildings are at full health
50% slower reload speed
Player takes 25 damage when a building is destroyed
maybe make like frontier justice?
your sentry destroyed by (player name) and you deal more damage on (player name)
or other buildings destroyed by other player
MANDY 4 May, 2019 @ 6:15am 
Originally posted by ZM(A) TRADEIT.GG:
your sentry destroyed by (player name) and you deal more damage on (player name)
That. I like that. I just don't know if it's possible.
FelipeGames2000 4 May, 2019 @ 9:04am 
The Automatic Assault

Is a Heavy Machine Gun instead of a Shotgun

25 / 125 ammo
Faster firing speed
More damage per bullet, but only shoots one bullet
Reloads the entire clip
Cr0ssley 4 May, 2019 @ 9:07am 
Here is what I think it should be and why:
-20% Player Movement Speed (Its a heavy gun, and sentries don't move, do they?)
+25% Firing Speed (Self Explanatory)
+15% Ammo Capacity
There is no clip, weapon shoots from ammo
Ammo is reloaded through metal, 1 Metal = 5 Ammo (Sentry ammo is gained by using metal and they don't use a clip).
Nica102us 4 May, 2019 @ 10:53am 
Some interesting ideas here, the only thing wrong with it is the first comment reduces the firing speed by 100%, which reduces the firing speed to 0, right? Reducing the firing by speed by 50% makes it fire at half speed, so 100% gets rid of all of the speed
MANDY 4 May, 2019 @ 11:36am 
Originally posted by Nica102us skinshall:
Some interesting ideas here, the only thing wrong with it is the first comment reduces the firing speed by 100%, which reduces the firing speed to 0, right? Reducing the firing by speed by 50% makes it fire at half speed, so 100% gets rid of all of the speed
No, 100% slower would just double the attack interval. Say it's normally 0.5 seconds, 100% slower would make it 1 second.
Activemegalex 4 May, 2019 @ 11:53am 
Originally posted by Skin Teeth:
Originally posted by Nica102us skinshall:
Some interesting ideas here, the only thing wrong with it is the first comment reduces the firing speed by 100%, which reduces the firing speed to 0, right? Reducing the firing by speed by 50% makes it fire at half speed, so 100% gets rid of all of the speed
No, 100% slower would just double the attack interval. Say it's normally 0.5 seconds, 100% slower would make it 1 second.
math.exe
Each sentry kill stores 0.5 seconds of crits.
While sentry is alive:
+20% Resistance
-20% Damage
-10% Reload Speed

When Sentry is down
-20% Resistance
+20% damage
+10% Reload Speed

No Random Crits and thats what the sentry kills are for

Example
10 kills = 5 seconds of crits.

Would be interesting to see
Withered Knight 4 May, 2019 @ 6:20pm 
cool idea but the Link got flagged by steam so....just a warning too others
Nica102us 4 May, 2019 @ 7:41pm 
Originally posted by Skin Teeth:
Originally posted by Nica102us skinshall:
Some interesting ideas here, the only thing wrong with it is the first comment reduces the firing speed by 100%, which reduces the firing speed to 0, right? Reducing the firing by speed by 50% makes it fire at half speed, so 100% gets rid of all of the speed
No, 100% slower would just double the attack interval. Say it's normally 0.5 seconds, 100% slower would make it 1 second.


Originally posted by ACTIVEMEGALEX:
Originally posted by Skin Teeth:
No, 100% slower would just double the attack interval. Say it's normally 0.5 seconds, 100% slower would make it 1 second.
math.exe
https://english.stackexchange.com/questions/234251/is-half-of-an-amount-stated-as-50-less-or-100-less . I guess I am right
Graublut 4 May, 2019 @ 8:25pm 
+Can fire as fast as you can pull the trigger
+20/100 ammo
+20% more damage
-Can fire only one bullet at a time
-Every shot has a recoil effect, adjusting your screen upward
-10% slower movement speed

Upon kill via sentry, can charge up a mini crit meter which can be activated at will when full (lasts 5 seconds).
Whacko² 4 May, 2019 @ 9:12pm 
Stats:
+30% Faster Firing Speed.
+50% Clip Size.
+20% More Pellets per shot.
-10% Damage per pellet.
Weapon crits for 10 seconds when a Building is destroyed (Not by your destruction PDA)
Weapon Does not pump after a shot. (like the widow maker or scattergun)
Weapon reloads entire clip. (Like the Short Stop or Force-A-Nature)
When Buildings are under 50 Health, Weapon shoots 20% Faster then its base speed.
No Random Crits.
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