Team Fortress 2

Team Fortress 2

The Double Standard
SIMPLYDivine 28 May, 2014 @ 3:22pm
Stats
something like
Good:
+100% damage(because of two barrels)

Bad:
-50% reload time
-15% slower move speed
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Showing 1-15 of 45 comments
Zetrim 20 Jun, 2014 @ 8:41am 
i think :
+ 100% bulet per shot

-25% Damage per Bulet
No Charge
No Random Chrits

soo it is a bit like a shotgun
Bluepanda 5 Sep, 2014 @ 11:24pm 
why not just +100% clip size
-50% reload speed
+50% fire rate
-25% damage
jpnjoe 19 Nov, 2014 @ 11:30am 
Stats (my opinion):
-33% reload speed
+20% damage bonus when headshot (so demo and pyro dead instantly)
+25% fire rate
-10% clip size
-10% charge duration (takes longer to charger)

No Random Crits

Set Bonus: Extra effects while taunting
KaboHammer 18 Feb, 2015 @ 9:30am 
+ Can shoot twice without losing charge
+ Can reload with zoom
+ 50% fire rate
- 2-bullet clip
- 20% slower reload speed

But the one higher is also good.
Last edited by KaboHammer; 18 Feb, 2015 @ 9:32am
ZenoCarlos 19 Mar, 2015 @ 11:26am 
+Has a clip rather than chain bullets
+2 bullets in clip
+On full charge bleed of x amount of seconds
-%50 reload speed
-no random crits

In other words exacly what the weapon looks like it should do and some random stats, the bleed and crits thing was all made up so feel free to change
rutare 10 Apr, 2015 @ 8:48pm 
What about

+Every first shot of 2 does not descope and the next shot can be fired almost instantly
-15% Damage
-20% Ammo Capacity

Strictly speaking this will allow the sniper to double tap targets that would otherwise surivive a single charged shot, such as heavies.
Ouro 25 Apr, 2015 @ 6:42am 
I look at it, and this is what i came up instantly

2 shot per reload
+50% Damage

-50% Reload time
-10% Charge Rate
No Random Crits
ZenoCarlos 26 Apr, 2015 @ 10:42am 
Originally posted by DJ_Tail2:
I look at it, and this is what i came up instantly

2 shot per reload
+50% Damage

-50% Reload time
-10% Charge Rate
No Random Crits
♥♥♥♥♥♥♥♥♥ 50%? thats 225 damage on a standard body shot, x2 = death
Ouro 29 Apr, 2015 @ 3:04am 
Originally posted by Zenocarlos:
Originally posted by DJ_Tail2:
I look at it, and this is what i came up instantly

2 shot per reload
+50% Damage

-50% Reload time
-10% Charge Rate
No Random Crits
♥♥♥♥♥♥♥♥♥ 50%? thats 225 damage on a standard body shot, x2 = death

So. is it a good idea? Well, except -20% Charge rate would be better or more
ZenoCarlos 29 Apr, 2015 @ 12:51pm 
Originally posted by DJ_Tail2:
Originally posted by Zenocarlos:
♥♥♥♥♥♥♥♥♥ 50%? thats 225 damage on a standard body shot, x2 = death

So. is it a good idea? Well, except -20% Charge rate would be better or more
Sure, i think it would be good, just op for good players who can 'quickscope' but not so good for newbies who aim a lot
_Care 23 Jun, 2015 @ 12:33pm 
Okay, so here's my idea...
PROS:
+100% shots before reload
+15(maybe 20)% fire rate
CONS:
-15(maybe 20)% damage (I'm not sure about this, but I want it to have do less damage, but be able to oneshot headshot spy, scout, sniper, medic!)
+35% reload time

The general idea:
So since it has two barrels, the rifle should be able to shoot twice before needing to zoom out and re chambered another round. This gives a semi hitman's heatmaker effect. However, at the cost of being able to fire off these two round in quick succession, it would do less damage and would have to take longer to reload both rounds.

PS: The reason why I didn't have it fire both rounds at once was because that either useless or OP...
2 rounds at once that do a lot of damage = ~300 headshot damage uncharged, with an upwards of ~900 damage fully charged!
2 rounds at once that do little damage = useless because at that point it makes more sense to use the stock or something else.
Last edited by _Care; 23 Jun, 2015 @ 12:35pm
_Care 24 Jun, 2015 @ 10:32am 
This isnt a stat suggestion, but I'd just like people to think about this before they go throwing in +100% bullets per shot, +100% damage, etc...

You have to be aware that just because it has two barrels doesn't mean it would fire two rounds at once. In fact, it doesn't even make sense to do it like that because if it remains as an accurate sniper (Like all snipers should be) all you're doing is giving it a damage buff. "But Mr. Toaster, what if we take away some of its damage so that its not a straight damage buff!" Really... Its still either a damage nerf or a damage buff. You have to stop thinking about it as firing two rounds at once, and more of how much damage it puts out per click.

I dunno, it just seems like IF they were to implement this (Which lets be honest, Valve won't because they don't even play the game enough to understand what to and what not to add in) we wouldn't want it to be some very small changed, useless sniper! Think about your favourite weapons... They're the best (In your mind) because they are unique and have either general stats or special stats for special playstyles.
Deadprofile 9 Jul, 2015 @ 11:13am 
Short, balanced, and interesting stats:

Pros:
+100 Clip size (2 bullets)
+20% Damage

Cons:
No charge
Last edited by Deadprofile; 9 Jul, 2015 @ 11:14am
Mars_Is_Cold 16 Aug, 2015 @ 6:08pm 
+Can fire twice before preforming relaod animation
+No random crits
-100% reload speed
-15% slower charge time
playername 18 Aug, 2015 @ 10:12am 
my idea.
EVERTHING is DOUBLE!
basically. if you have 2 barrels. that means 2 bullets. which means more damage yeah yeah. everybody knows that. it would have a double slower reload speed,double slower charge time etc. etc.
Last edited by playername; 8 Aug, 2016 @ 5:57am
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