XCOM 2
SuperSoldiers (Core)
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AmunRyu  [utvikler] 8. aug. 2021 kl. 2.01
Covert Infiltration - Prototype Armoury Mod Support [Manual]
Follow these simple steps to manually add support for the Prototype Armoury mod.

Step 1 - Go to the config folder (pathway: Steam\steamapps\common\XCOM 2\XComGame\Mods\WOTCHeroPerks\Config) of the SuperSoldiers mod and create a txt file

Step 2 - Rename it to "XComStrategyTuning.ini"

Step 3 - Open that file and copy-paste the following lines:

[PrototypeArmoury.PATemplateMods] +arrAutoConvertItem=(ItemName="MjolnirPlatedArmor", Supplies=50, Alloys=3, Elerium=1) +arrAutoConvertItem=(ItemName="MjolnirPoweredArmor", Supplies=120, Alloys=4, Elerium=3) +arrMakeItemBuildable=(ItemName="MjolnirPlatedArmor") +arrMakeItemBuildable=(ItemName="MjolnirPoweredArmor") +arrTradingPostModifiers=(ItemName="MjolnirPlatedArmor", NewValue=25) +arrTradingPostModifiers=(ItemName="MjolnirPoweredArmor", NewValue=60) +arrAutoConvertItem=(ItemName="NanosuitPlatedArmor", Supplies=50, Alloys=2, Elerium=2) +arrAutoConvertItem=(ItemName="NanosuitPoweredArmor", Supplies=120, Alloys=3, Elerium=4) +arrMakeItemBuildable=(ItemName="NanosuitPlatedArmor") +arrMakeItemBuildable=(ItemName="NanosuitPoweredArmor") +arrTradingPostModifiers=(ItemName="NanosuitPlatedArmor", NewValue=25) +arrTradingPostModifiers=(ItemName="NanosuitPoweredArmor", NewValue=60) +arrAutoConvertItem=(ItemName="GhostSuitPlated", Supplies=25, Alloys=2, Elerium=1) +arrAutoConvertItem=(ItemName="GhostSuitPowered", Supplies=75, Alloys=3, Elerium=3) +arrMakeItemBuildable=(ItemName="GhostSuitPlated") +arrMakeItemBuildable=(ItemName="GhostSuitPowered") +arrTradingPostModifiers=(ItemName="GhostSuitPlated", NewValue=12) +arrTradingPostModifiers=(ItemName="GhostSuitPowered", NewValue=37) +arrAutoConvertItem=(ItemName="NinjaSuitPlated", Supplies=15, Alloys=1, Elerium=0) +arrAutoConvertItem=(ItemName="NinjaSuitPowered", Supplies=45, Alloys=2, Elerium=0) +arrMakeItemBuildable=(ItemName="NinjaSuitPlated") +arrMakeItemBuildable=(ItemName="NinjaSuitPowered") +arrTradingPostModifiers=(ItemName="NinjaSuitPlated", NewValue=7) +arrTradingPostModifiers=(ItemName="NinjaSuitPowered", NewValue=22) +arrAutoConvertItem=(ItemName="CyborgBodyPlated", Supplies=50, Alloys=2, Elerium=2) +arrAutoConvertItem=(ItemName="CyborgBodyPowered", Supplies=120, Alloys=4, Elerium=3) +arrMakeItemBuildable=(ItemName="CyborgBodyPlated") +arrMakeItemBuildable=(ItemName="CyborgBodyPlated") +arrTradingPostModifiers=(ItemName="CyborgBodyPlated", NewValue=25) +arrTradingPostModifiers=(ItemName="CyborgBodyPlated", NewValue=60) +arrAutoConvertItem=(ItemName="N7PlatedArmor", Supplies=25, Alloys=2, Elerium=1) +arrAutoConvertItem=(ItemName="N7PoweredArmor", Supplies=75, Alloys=3, Elerium=3) +arrMakeItemBuildable=(ItemName="N7PlatedArmor") +arrMakeItemBuildable=(ItemName="N7PoweredArmor") +arrTradingPostModifiers=(ItemName="N7PlatedArmor", NewValue=12) +arrTradingPostModifiers=(ItemName="N7PoweredArmor", NewValue=37) [MjolnirPlatedArmor X2ArmorTemplate] Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true) [MjolnirPoweredArmor X2ArmorTemplate] Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true) [NanosuitPlatedArmor X2ArmorTemplate] Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true) [NanosuitPoweredArmor X2ArmorTemplate] Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true) [GhostSuitPlated X2ArmorTemplate] Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true) [GhostSuitPowered X2ArmorTemplate] Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true) [NinjaSuitPlated X2ArmorTemplate] Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true) [NinjaSuitPowered X2ArmorTemplate] Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true) [CyborgBodyPlated X2ArmorTemplate] Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true) [CyborgBodyPowered X2ArmorTemplate] Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true) [N7PlatedArmor X2ArmorTemplate] Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true) [N7PoweredArmor X2ArmorTemplate] Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true)

Step 4 (optional) - Edit the values as you please (Supplies, Alloys, Elerium, Black Market costs).
Sist redigert av AmunRyu; 8. aug. 2021 kl. 13.20
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ABadOmen 3. feb. 2024 kl. 16.24 
Hello @AmunRyu is their anyway to apply this to LWOTC? I'm sure it's as simple as switching PrototypeArmoury.PATemplateMods for the correct config insert or template but I don't know which one. Or can these steps still be applied and will it work for LWOTC despite me not having Covert Infiltration or Prototype Armoury.
Thehail 12. juli kl. 12.37 
There's a minor error that makes it unable to purchase the powered cybord body. Here's the fixed version. Find and replace.

+arrAutoConvertItem=(ItemName="CyborgBodyPlated", Supplies=50, Alloys=2, Elerium=2) +arrAutoConvertItem=(ItemName="CyborgBodyPowered", Supplies=120, Alloys=4, Elerium=3) +arrMakeItemBuildable=(ItemName="CyborgBodyPlated") +arrMakeItemBuildable=(ItemName="CyborgBodyPowered") +arrTradingPostModifiers=(ItemName="CyborgBodyPlated", NewValue=25) +arrTradingPostModifiers=(ItemName="CyborgBodyPowered", NewValue=60)
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