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Some parts of the bridge disappear when looked at from a certain angle. When sitting on the chairs at the center, the columns in front of you on the right disappear.
Brutus goes to camp a player's corpse while they're in afterlife instead of stopping like the other zombies do (I don't remember if he also did in BO2, so I don't know if it's intended, but it's best to say it anyway in case it isn't)
Go to this room, and walk towards the wall. When you touch it, turn around and the invisibility bug kicks in
Video of the bug: https://youtu.be/r_uuUQr4gC8
EDIT: as far as i know the steps to reproduce this is just going into afterlife and teleporting zombies, as to stop the lag i just killed a few zombies and it went away
EDIT #2: The door to the basement is unbuyable for some reason unless that is an intentional feature as i know this map is in beta but yeah it gives me no prompt to buy it
hold up, elevator in the cafe? what???? do you mean the one that opens the double points cell in spawn?
All areas that were playable in Mob of the Dead are playable in the remaster. Note that some doors in the map require Afterlife to open and do not display a hintstring! Please keep this bug discussion thread clean, there are no bugs involving inaccessible playable areas.
steps: go into afterlife, and wait for a few seconds and this will occure (it could also be caused by shocking objects and zombies for a while)
2 when in afterlife, zombies will not dissapear or teleport when shocking them
steps: simply walk up to a zombie in afterlife and shock it.
3: this might not be able to fix but Several areas (showers, tunnels and afterlife vision) are too dark to see.
4: Standing near the afterlife box by the MP5 will cause the map to dissapear
Steps stand by the afterlife box (To the left, facing the wall), and look around, to see through rooms and at certain angles, the map will fully dissapear.
simple Errors:
The AN94 is not in the box on the original version
the afterlife timer (how long you can be in afterlife) is shorter than 1 minute (after 20 seconds or less I already used up more than half of my time)
I can edit pretty much everything aside from actual map stuff, so things like the render glitches and *maybe* the gondola issue is unrepairable. Scripts, weapons, sounds, etc. however I have complete control over.
Cooking a grenade, walking towards Electric Cherry from the roof and jumping causes the game to lock up and freeze during the white screen going into afterlife.
Could be a different reason, but happens reguardless.
https://www.youtube.com/watch?v=tpJYbD9Nb0w
also opening the showers from the tunnels will sometimes bug out the showers door near the cafe and will not open
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1740914116
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1740914063
1. There is a pathing error for the Brutus that spawns in the showers when playing co-op where we will start running in place in some spots down there. PS he can still hit you if you walk in front of him but he wont get out of the spot
2. If you go down during Afterlife (by letting it run out). it crashes the game.
Brutus gets stuck running against the Double Tap machine when it spawns close to it.
Brutus literally gets stuck anywhere on the map so long as you can run through corners and corridors fast enough