Total War: WARHAMMER II

Total War: WARHAMMER II

Meshal's Raise Dead [DISCONTINUED]
Meshal  [developer] 26 Apr, 2019 @ 11:55am
If find any Bug (Add here)
If you find any bug, Please put it here and I'll try to fix the bug if possible.
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some special units for example your werewolf lords skill tree doesn't say what they do.
Meshal  [developer] 11 Nov, 2020 @ 12:47pm 
Originally posted by Solid Snake huttietum:
some special units for example your werewolf lords skill tree doesn't say what they do.

I updated the mod, please confirm if there is a problem or not
Lorghul 20 Jan, 2021 @ 12:27am 
There's an error in the script, where you check if vampire counts are dead. In vortex there are no vampire counts, so that line crashes the add_first_tick_callback function causing compatibility problems with other script mods. You can change it to something like this to fix it

if cm:get_faction("wh_main_vmp_vampire_counts"):is_null_interface() == false and cm:get_faction("wh_main_vmp_vampire_counts"):is_dead() == false then
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