Total War: WARHAMMER II

Total War: WARHAMMER II

[Rework in Progress] Red Host of Tehenhauin (Cult of Sotek Faction Overhaul)
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Ubermorgen  [udvikler] 24. apr. 2019 kl. 3:29
FAQ
compatible?
Should be compatible with most mods. Not save-game compatible, as Tehenhauin gets replaced on campaign start.

lore-friendly?
Most units are directly from the official warhammer lore and I try to stay as close to it as possible. Some excpetions like "Skink Temple Guard of Sotek" are created by me.

balanced?
Balanced for vanilla game. If you feel like a unit, building or effects is too strong or too weak, please let me know. Balancing is up for discussion and certainly not final.

contents?
I've added horce mechanics to Tehenhauin, reworked his skill tree and added 14 new units, 11 new followers, 4 new sacrifices and adjusted the textures for some units and their weapons / shields. The pictures for the unit cards were created mostly out of other unit cards from the game.

campaign?
All units & abilities should be fully functional in both campaigns (Vortex & Mortal Empires) as well as in custom battles.

plans?
- make sacrifice mechanic more rewarding
Sidst redigeret af Ubermorgen; 13. sep. 2019 kl. 3:06
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Ubermorgen  [udvikler] 24. apr. 2019 kl. 3:30 
If you have any other questions, feel free to ask.
Kelain 24. apr. 2019 kl. 5:24 
Any idea whether it'll work in multiplayer? :)

Thanks for this mod! This looks like it'll be really interesting - possibly just the boost Tehenhauin needs to be as cool as I was hoping. The introduction of a broader range of skink and sotek-themed units will also hopefully help all-skink armies stay more viable into the late-game.
Ubermorgen  [udvikler] 24. apr. 2019 kl. 6:40 
@Kelain: I haven't tested multiplayer yet, let me know if it works for you.
Ubermorgen  [udvikler] 14. sep. 2019 kl. 16:19 
@Aléxandros NooƄos: this mod has not been updated for the new patch yet.
Massive Anorak 15. sep. 2019 kl. 3:57 
Facepalm Sorry!
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