Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Starnet overwrites crisis countries but makes no changes to them. This overwrite has to be overwritten by ACEMOD. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2268189539
@All: I have planetary diversity installed with the Patch mod and some manual merging of ai weights. It seems to work fine so far, but I suspect PD-Unique Worlds would just not run due to the custom resources and the rather powerful nature of the planets (Archive world, floating world, etc). I don't really have the time to test AI behaviour with that mod myself, but maybe there's someone who already tested it and can say more about how it works or breaks?
Renamed zz_acemod_country_types.txt to zzzzzzzzzzzzzz_acemod_country_types.txt and updated the mod.
Never enough z!
Thank you for letting me know! I would have probably never spotted it as I usually play with self
made Irony modpack patch.
Ethics and Civics change stuff Starnet does, if you want both to play nicely you need a compatibility patch (I do not use so Ethics and Civics I cannot know if there is one).