Stellaris

Stellaris

~ StarNet AI
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
salvor  [udvikler] 19. apr. 2019 kl. 3:50
Bug Reports
If the way Starnet behaves looks like a bug to you, feel free to post it here, it may be simpler to track than comments section.
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Viser 1-15 af 497 kommentarer
Mikeboix 28. maj 2019 kl. 10:15 
Not sure if it's a bug, but I will open this discussion by posting this anyway.
My relation with the known empires is getting buffed every few years because of some misterious "common threat", and it is not because of the final game crysis, because this happens to me since the very first years of gameplay. Greetings.
Sidst redigeret af Mikeboix; 28. maj 2019 kl. 10:15
Volkov 3. juni 2019 kl. 4:17 
Oprindeligt skrevet af CdC_mikeboix:
Not sure if it's a bug, but I will open this discussion by posting this anyway.
My relation with the known empires is getting buffed every few years because of some misterious "common threat", and it is not because of the final game crysis, because this happens to me since the very first years of gameplay. Greetings.
It's because there is another empire that hates both you and the empire you have improved relations with that is scaryhuge. This is in vanilla aswell, however it seems that Salvor made this bonus bigger to incite empires to work together, also because he increased the amount of negative relation you get with empires they need that extra or nobody will work together.
MonsPubis 6. juni 2019 kl. 22:54 
Not sure if it's StarNet related or Stellaris related, but planets under governor AI will build things in sets of three if it can. Such as three Hive Districts or Agricultural Districts when it only needs one.

Edit: Appreciate the reply. Apologies for the false alarm.
Sidst redigeret af MonsPubis; 7. juni 2019 kl. 17:38
salvor  [udvikler] 7. juni 2019 kl. 4:42 
Thanks for the report.

Starnet doesn't change automation tools. This may change in the future but for now if you use sector AI or planetary automation you will get the same result as in vanilla (which is not great).
@MonsPubis
Sentry Ward 7. juni 2019 kl. 15:32 
Found AI which have Relic World, maxing generator district and select "Tech-World" as specizlization.
Zavtramen 12. juni 2019 kl. 13:25 
AI does not build barracks and does not use security forces.
it can be fixed?
Jan 12. juni 2019 kl. 13:54 
Missing 'building_crystal_plant_2' in '12_event_buildings', which was added in 2.3

Correspondingly, 'building_crystal_plant' in '04_manufacturing_buildings' should also be added a line of 'upgrades'.

Edit:
Please update all files in 'building' folder. For example, building_energy_grid can now be built in slave_colony since 2.3
Sidst redigeret af Jan; 12. juni 2019 kl. 14:10
salvor  [udvikler] 12. juni 2019 kl. 16:22 
@Zavtramen

If by barracks you mean precincts, that is intentional. It's overall better to use crime lord deal instead and use the slot for research or fouundry.

@Jan

Thanks, a lot for you report, I've fixed it.
Sidst redigeret af salvor; 12. juni 2019 kl. 16:23
Zavtramen 13. juni 2019 kl. 8:32 
I mean military forces, planetary defense armies. without precinct houses and strongholds, the AI planets have no armies and the planets are captured without a fight.
MixedMethods 17. juni 2019 kl. 14:06 
I've noticed an absolutely insane amount of diplomacy spam with this mod running, while I have hidden it with "shut up" mod, I'm a little concerned about it having an impact on performance.
salvor  [udvikler] 17. juni 2019 kl. 15:36 
You are probably meaning tributary offers?

In case if you wonder if it impacts performance, most likely (almost surely) it doesn't (AI will constantly reevaluate their diplomacy choices anyway and it doesn't matter if they send deals or not, calculations are still there).

Reason for tributary spam is weird. Turns out that if a nation is willing to accept the offer they will continue sending it. That means that either AI aren't willing to accept tributaries (makes small amoutn of sense, why wouldn't you accept it unless you want to conquer the target?) like vanilla does or make it so they will accept offers (and suffer the spam). I like the idea of AIs who wants to accept willing tributaries, both because it makes sense and because it lets human players have an escape plan: if everything goes really badly, instead of dying to conqueror they can offer to become a willign tributary.

If I find other solution for this complicated situation I will do my best to fix it, trust me I hate this spam just as much as you do :)

MixedMethods 17. juni 2019 kl. 15:53 
Mostly seeing AI spam start + cancel tech + commercial pacts, my notification bar is usually filled up due to it on a 800 star game.

Could intergrate something like this or have it as a suggested mod I guess

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1765147802
Etienne 21. juni 2019 kl. 17:09 
I am having crashes to desktop using this mod. I am convinced it is mod-related since it is the only mod I am suscribed to, and I didn't have crashes with vanilla Stellaris.
In case it matters, I am on 2.3.2 with the latest version of this mod (June 20th), and I am running on Linux.

As for the crashes, in my current game I got it to crashes twice in the same year (not sure if it is the same date), with the second crash after reloading the savefile. I also had the game crashes multiple times after loading the main screen, in a seemingly random fashion, because it doesn't always happen.

Edit: I was able to play past the crash, which surprised me because according to the crashed screenshots the 2 first crashes were on 2210.04.01 and 2210.03.30, which suggested an election related crash. Here is the exception dump, which also suggests an election-related problem:
Demangled Stack Trace: /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( PHYSFS_writeBytes + 0xab ) [0x2216bfb] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( PHYSFS_write + 0xe ) [0x2216b3e] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( VFSWrite(SVirtualFile_PIMPL*, void const*, unsigned long long) + 0x11 ) [0x1f0edf1] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CVirtualFile::Write(CString const&) + 0x26 ) [0x1f0b5a6] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CFileLogger::Log(int, CString const&, int, CString const&) + 0x3a7 ) [0x1ed9287] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CFilterLogger::Log(int, CString const&, int, CString const&) + 0x72 ) [0x1eda112] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CLogStream::~CLogStream() + 0x92 ) [0x1edc3c2] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CLogStream::~CLogStream() + 0xe ) [0x1edc4fe] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CLogEffect::ExecuteActual(CEventScope&) const + 0x573 ) [0x1174853] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CIfEffect::ExecuteActual(CEventScope&) const + 0x49 ) [0x14e2d49] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CEffect::ExecuteActual(CEventScope&) const + 0x72 ) [0x14e0e82] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CContextEffect::Execute(CEventScope&) const + 0x4d ) [0x11119ad] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CEffect::ExecuteActual(CEventScope&) const + 0x32 ) [0x14e0e42] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CRootEffect::Execute(CEventScope&) const + 0x23 ) [0x14e1fe3] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CMandateType::OnTermEnded(CLeader*, CArray<CEventScopeParameter> const&) const + 0x5e ) [0xe7576e] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CCountry::SetRuler(CLeader*, bool) + 0x767 ) [0x13afa67] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CElection::ElectRuler(CLeader*) const + 0x5d ) [0x14e2fad] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CDemocraticElection::EndElection() + 0x1d5 ) [0x14e3f65] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CCountry::EndElection(TPdxRef<CLeader>) + 0x6e ) [0x13bf82e] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CCountry::DailyUpdateSerial(CGameDate const&) + 0x1093) [0x13bce43] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CGameState::DailyUpdate() + 0x29df) [0xd9a61f] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CGameState::HandleTurnTick(CArray<unsigned int> const&) + 0x345 ) [0xd94785] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CSession::Update() + 0xa96 ) [0x1c4d836] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CGameApplication::Update() + 0x173 ) [0xd465d3] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CGameIdler::Idle(bool) + 0x28 ) [0xd7ae68] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CApplication::UpdateOneFrame(bool) + 0x131 ) [0x1c11801] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( CApplication::Run() + 0x22 ) [0x1c11e32] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( RunGame(int, char**) + 0x36b0) [0xcf13d0] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( main + 0x37 ) [0xcea757] /lib/x86_64-linux-gnu/libc.so.6 ( __libc_start_main + 0xe7 ) [0x7ff09982ab97] /home.hdd/etienne/SteamLibrary/steamapps/common/Stellaris/stellaris ( _start + 0x29 ) [0xcea649]
Sidst redigeret af Etienne; 21. juni 2019 kl. 17:23
malal19 25. juni 2019 kl. 0:16 
Hello. Script need some adjust for new Ring Worlds. DA took sanctuary and made kinda bad disctricts dont you think? https://imgur.com/dCnx0vH Also the usual Habitat spam from AI that dont colonize them
Void Dragon 28. juni 2019 kl. 14:19 
I've encountered my ally by defensive pact removing all building from his planets except Holo-Theaters. He does produce every resource except alloys and consumer goods. Is this normal for this AI?
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