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["RESOURCECLASS_LEY_LINE"] = "LOC_TOOLTIP_LEY_LINE_RESOURCE"
P.S. Localization fix it was my mistake I've add the very same fix in base game function but forgot to add it into the XP2 function. And the devs have added similar fix into the base game files ad well.
P.P.S. Can't find anywhere in the base game or DLC the fix for GREATWORKOBJECT_HERO is it custom code made by you?
I will release fix soon.
I was trying out mods for the first time and saw the search wasn't working for me so figured I'd dig into the logs and mod files and see if I could fix it (so there could definitely be better solutions).
Looking into the tracebacks in the log I could see there were nil indexes into the localisation function, adding some logging showed it was GREATWORKOBJECT_HERO.
Searching through the DLC folder for GREATWORKOBJECT_HERO I found this line in:
DLC/Babylon/Data/Babylon_Heroes_MODE.xml
<Row GreatWorkObjectType="GREATWORKOBJECT_HERO" Value="8" PseudoYieldType="PSEUDOYIELD_GREATWORK_ARTIFACT" Name="LOC_GREATWORKOBJECT_HERO" IconString="[ICON_GreatWork_HeroRelic]"/>
So I tried LOC_GREATWORKOBJECT_HERO for the string value and found it worked and I could search for the heroic relics (the string has the icon at the start too but I figured that was fine - better than it not working in any case!)