Team Fortress 2

Team Fortress 2

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PixelMaster 11 Jan, 2015 @ 5:54am
Stats
what do you think? My suggestion (assuming it's a laser gun):

-20% damage
-20% building & upgrading speed (--> 20 metal added to buildings per hit instead of 25)
-15% damage on buildings

+20% firing speed
+sets enemies on fire

consumes 5 metal per shot instead of ammunition

click + holding the right mouse button charges a stun shot, dealing only 50% damage compared to a normal shotgun. consumes 25 metal and stuns enemies for 4 seconds. does NOT set enemy on fire. attacking a stunned opponent with the normal attack releases him, same as a medic's medigun will. deals normal damage (100%) to buildings.
Last edited by PixelMaster; 11 Jan, 2015 @ 5:54am
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Showing 1-15 of 34 comments
BigFella 11 Jan, 2015 @ 6:00am 
I think it should just be a reskin of the Short Circuit, just my opinion.
Elimbecil 11 Jan, 2015 @ 7:45pm 
my stats:

Per Shot: -30 ammo

Uses metal for ammo

On hit: ignites enemy

shots can penetrate players and make damage enemies behind them.

No random critical hits.

-20% damage penalty
Sponge_Cake 25 Feb, 2015 @ 4:45pm 
I think it should be an energy weapon that shoots a projectile similar to the pomsom 6000 but with 3 shots

pros:
does not require ammo
reloads automatically
+25% damage
deals knockback

cons:
-20% firing speed
-20% reload speed
aramando 28 Feb, 2015 @ 7:58pm 
Originally posted by Nazi Nachos:
I think it should just be a reskin of the Short Circuit, just my opinion.
yeah,thats what i think for.
Last edited by aramando; 28 Feb, 2015 @ 7:58pm
Sponge_Cake 28 Feb, 2015 @ 8:01pm 
Originally posted by KORjinsoo0323:
Originally posted by Nazi Nachos:
I think it should just be a reskin of the Short Circuit, just my opinion.
yeah,thats what i think for.
WHY?! THAT'S SO STUPID, WHY WOULD YOU WANT SOME STUPID RESKIN OVER A NEW WEAPON?!
Swamp Cucumber 20 Apr, 2015 @ 11:48am 
Originally posted by Nazi Nachos:
I think it should just be a reskin of the Short Circuit, just my opinion.
I agree with this it looks very similar or if not a reskin, make it look different. Thats my opinion.
Pokeking 8 May, 2015 @ 7:20pm 
This looks awesome too dam bad valve won't likely make it as awesome as it seems like that demoman axe made out robot demoman parts
Pokeking 8 May, 2015 @ 7:26pm 
Oh and it ain't a laser gun it's a laser CANNON with super fast moving spherical projectile and does point blank enforcer damage at long range if not more! At least that what it looks like it should do....
Bird Scoot 24 Jul, 2015 @ 5:52am 
Pro:
+Do damage with primary / melee to fill "Charge"
+When charge activated: All buildings are fully repaired + full ammo
+20% Extra Health on Buildings

Cons:
-Replaces Pistol
-Sentry damage dont fill "Charge"
-50% Metal from Ammopacks
Eternal_Villainy 28 May, 2016 @ 9:39pm 
Scrap Launcher (Arm Pistol/Grenade Launcher Secondary):
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=17081
Pistol Mode (M1):
+Bullets can penetrate up to 3 players
+/-Shoots laser bullets
-25% slower firing speed
-25% damage
-Shooting will cost you 2 metal

Scrap Launcher Mode (Alt-Fire/M2):
+When Alt-Fire is pressed: You shoot out an "Iron Bomber" grenade which has a 25% damage penalty, 50% less explosion radius and almost no bounce/roll compared to the stock grenade launcher
-When Alt-Fire is pressed it consumes 40 metal
-50% slower Alt+Fire firing speed (compared to the short circuit)
flowersnek 10 Jul, 2016 @ 3:50pm 
= Fires lasers instead of bullets. Each laser does 15 damage, moves 10% faster than a rocket, and sets the target on fire for 2.5 seconds.
+ 200 reserve ammo.
+ Alt Fire: Megaton Laser. Deals 80 damage, with explosion. Moves 20% slower than a rocket.
- Reserve ammo cannot be restored, except with Supply Locker.
- 75% clip size penalty.
- 50% fire speed penalty.
- Megaton Laser costs 20 ammo, and is taken out of reserve ammo.

Meet Engie Man, or rather, the weapon that you copy off of him.
LouieLuigi 24 Dec, 2016 @ 9:22am 
Originally posted by Sponge_Cake:
Originally posted by KORjinsoo0323:
yeah,thats what i think for.
WHY?! THAT'S SO STUPID, WHY WOULD YOU WANT SOME STUPID RESKIN OVER A NEW WEAPON?!

I agree, I dont want New Weapons Soldier screaming in my ears ethier
SINFUL CREATURE 4 Feb, 2017 @ 9:27pm 
How about a more offensive version of the Short Circuit?

+10% damage
+30% range

- no secondary fire
- does not destroy projectiles
Sick Company 5 Feb, 2017 @ 8:59am 
My idea for stats

Pros:
-Fires a projectile that bounces off of enemies
-Bounces up to 3 enemies before being destroyed (includes buildings)
-Disables buildings for 3 seconds

-Does not require ammo (similar to the Pomson, Righteous Bison etc.)

-Alt. fire: Destroys projectiles

-Removes sappers in 2 shots

-Starts recharging shots over time
-Recharges 1 shot per 3 seconds
-Starts recharging if user has not fired after 10 seconds
-Automatically recharges when 0 ammo


Cons:
-Only 20 shots

-Alt. fire consumes 2 ammo

-Cannot pick up buildings

-Damage decreases for every bounce from enemies (Ex. first shot deals 20 damage, then when it bounces to another enemy it deals 15, then 10 and etc. The 20 damage was just an example)


Other:
Killed enemies suffer death by incineration

What do you think of these stats?
Reply if you think its unbalanced


Last edited by Sick Company; 24 Feb, 2017 @ 10:23am
Ducky Quackington 18 Feb, 2017 @ 6:47am 
The Armed Cannon
Secondary for Engineer

( + ) Hold the Primary Fire button to charge the shot. Depending on how much the shot is charged depends on the kind of shot. Deals no knockback whatsoever (Charge rate is the 25% slower than the Stickybomb Launcher's charge rate)

- 0-24% charge: Fires 5 small shots in a quick succession (+100% faster firing speed), each shot dealing a base damage of 15. Last hit deals a critical hit. (Bullet type is Hit-Scan, and uses The C.A.P.P.E.R bullets and sound effects) Deals no knockback to the user.
- 25-49% charge: Fires 3 small energy beams (Pomsom 6000 projectiles and sound effects) in a shotgun-like layout (One goes diagonally left, one goes straight forwards and one goes diagonally right). Each shot deals a base damage of 40. Projectile is 50% faster. Knocks user back a bit.
- 50-74% charge: Fires a large energy beam (Cow-Mangler 5000 projectile and sound effect) that explodes on impact. The shot deals 90 base damage. Knocks user back a lot. Can be used to rocket jump, but is unrecommended.
- 75-99% charge: Fires a charged large energy beam (Cow-Mangler 5000 projectile and sound effect) that explodes on impact. The shot deals 90 base damage and guarantees a mini-crit. Shot ignites the target. Knocks user back significantly. Can be used to rocket jump, but is HIGHLY unrecommended.
- 100% charge: Fires an overcharged large energy beam (Cow-Mangler 5000 projectile and sound effect) that explodes on impact. The shot deals 90 base damage and guarantees a critical hit. Shot ignites the target. Knocks back the user massively. Ignites user upon use. Can be used to rocket jump, but it is a death sentence. If held for 3 seconds, will cause a misfire, dealing 90 damage and igniting self.
( + ) Does not require ammo
( - ) After firing, requires cooling down. Whilst cooling down, cannot swap weapon (Basically making you vunerable). Depending on the charge of the weapon depends on the cooldown.
- 0-24% charge: 0.5 second cooldown
- 25-49% charge: 1 second cooldown
- 50-74% charge: 2 second cooldown
- 75-99% charge: 3 second cooldown
- 100% charge: 4 second cooldown
( - ) No random critical hits

Probably pretty overpowered, but hey im bad at balancing.
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