Dawn of Man

Dawn of Man

Valley Of Death
Schwifty K 6 Apr, 2019 @ 3:16am
some suggestions
I downloaded it, looked at it and played it briefly. More small hills with sticks, if I see correctly. I think it's great when the community gets something new :-)

So here are some suggestions from me:

It would be good if you rename flatlands_easy.scn.xml to vod.scn.xml or valley_of_death.scn.xml, the same for the thumbnail and the map.

Remove the capital letters from <group_id value="Valley_Of_Death"/> ---> <group_id value="valley_of_death"/>

Adjust the string in the language file: <string name="flatlands_group">Valley Of Death</string> --> <string name="valley_of_death">Valley Of Death</string>

If you rename the scenario file, rename the other strings too: <string name="scenario_flatlands_easy">Valley Of Death</string> --> <string name="scenario_valley_of_death">Valley Of Death</string> and so on.

That could kill savegames. But then your map will no longer be displayed as "Flatlands Easy" in the game. Or is this a tribute to my map? I would also be happy about a little mention ;-)

Because you took the light version of the map as base, you might want to adjust some animal values (almost no wolves) and the raider timers and values (10 years). Unless you want it that way.

It's become a nice terrain. Further much fun with tinkering.
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Showing 1-4 of 4 comments
TsProphet  [developer] 6 Apr, 2019 @ 5:04am 
Thanks for the suggestions. Have just made additions let me know what you think if you have a chance. also given a shoutout in the description so its more visible. it was originaly in the change notes
Schwifty K 6 Apr, 2019 @ 5:12am 
Looks better ;-)
valley_of_death.scn.xml: <group_id value="valley_of_death"/> no upper case here ;-)
en_scenario_valley_of_death.lng.xml: delete <string name="valley_of_death">Valley_Of_Death</string> because you have it twice and the second is fine: <string name="valley_of_death">Valley Of Death</string>

Raiders and animal values are still very easy ;-)
TsProphet  [developer] 6 Apr, 2019 @ 5:18am 
Next update ill adress those, thanks for the tips and the base files. coding for me is tricky as i have no experience prior so just kinda finding my way haha :)
Schwifty K 11 Apr, 2019 @ 11:47am 
<milestone id="Harvest200Straw">
<condition type="EntityCountReached" counter="ProducedResources" entity_type="straw" value="200"/>
</milestone>

should work ;-)
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