Don't Starve

Don't Starve

Character - Wilton
Suggestion for Wilton
If you build around gravesites, he should regain sanity.
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Showing 1-15 of 15 comments
Fred Lovasz 23 Aug, 2013 @ 1:06pm 
mmake him so that when he loses health some of his bones fall off!
8Z 23 Aug, 2013 @ 11:11pm 
He decreses sanity much slower than normal(50%), and regains sanity in some occasions instead(graveyards)
hank 26 Aug, 2013 @ 4:41pm 
I don't think he should have sanity, he's a mindless pile of bones that manages to stay upright somehow. But if he decides to run off into the night without a light source then he should be attacked by the monsters that dwell within the night if he should stay there for too long.
061 26 Aug, 2013 @ 7:22pm 
How about just inverted sanity gain (e.g. Wormholes give sanity, picking regular flowers takes it)
Kaptain Komodo 26 Aug, 2013 @ 7:38pm 
Originally posted by 160:
How about just inverted sanity gain (e.g. Wormholes give sanity, picking regular flowers takes it)
If we're going with that, why can't he also regain sanity living in a graveyard?

I always imagined a living skeleton would be most at home in a graveyard.
how about you can act like a pile of bones with random items near you
MoonFlud 4 Sep, 2013 @ 7:00pm 
Originally posted by 160:
How about just inverted sanity gain (e.g. Wormholes give sanity, picking regular flowers takes it) [/quote
I really like this idea, it would really fit the whole theme for wilton
AlternateEnding 15 Sep, 2013 @ 6:25pm 
Originally posted by Stalker, Texas Stranger:
Originally posted by 160:
How about just inverted sanity gain (e.g. Wormholes give sanity, picking regular flowers takes it)
If we're going with that, why can't he also regain sanity living in a graveyard?

I always imagined a living skeleton would be most at home in a graveyard.
it does make sense
Game of Ur 24 Oct, 2013 @ 8:24pm 
Originally posted by kidrandom that kitty pyro mage:
Originally posted by Stalker, Texas Stranger:
If we're going with that, why can't he also regain sanity living in a graveyard?

I always imagined a living skeleton would be most at home in a graveyard.
it does make sense
I always thought that too, it would essentially be their home, because they ''came'' from there.
KiddyCorky 30 Oct, 2013 @ 10:27am 
I'am not sure if the creator will look at this but here goes.

First I think it shouldn't be "Wilton the Undead". But perhaps something like "Wilton the Undying" or "Wilton the Skeleton" (the second one sounds better doesn't it?).

Second is this. On normal circumstances. Skeletons don't speak or scream lines like a zombie would. So I was instead thinking replacing his "AHHH" lines with something comical like *fearful rattling* with perhaps (if the creator would want) a translation. So something like:

*fearful rattling*
(I can feel something from the night coming!)

And so forth like *calm rattling*, *exciteful/exciting rattling*...

And the final thing is this. Since these past few updates. Don't Starve has become quite a bit more challenging game. So I was thinking raising the stakes would be important. Adding something like: Max Sanity - 70 Max HP - 70, Max Sanity - 70 Max HP - 40 (or switch the numbers) or just simply Max Sanity - 40 Max HP - 40.

By my opinion this big change would allow players to experiment more instead of getting chomped down by the bats when you enter a cave.

Now I would gladly makes these changes myself. But I currently don't know how to work with Don't Starve mod tools. So it would be interesting to see how the creator goes with my small suggestions.

Sorrien 26 Nov, 2013 @ 7:49pm 
You could make just about any change you want if you go download notepad++ and start opening lua files until you find something marked "health" and "sanity" etc. Took me a good 15 minutes, first time ever opening a lua file.
KiddyCorky 27 Nov, 2013 @ 5:21am 
Originally posted by Sorrien:
You could make just about any change you want if you go download notepad++ and start opening lua files until you find something marked "health" and "sanity" etc. Took me a good 15 minutes, first time ever opening a lua file.
Yeah. I started doing that. Here's a thread I made weeks ago http://forums.kleientertainment.com/topic/29516-wilton-the-skeleton-wilton-the-undead-ver-30/

I need people who could give me opinion on stuff I want to change. And if possible help me with it since my knowledge of .lua is limited.
Last edited by KiddyCorky; 27 Nov, 2013 @ 5:30am
vsafbj,saf 7 Aug, 2014 @ 2:32pm 
Wilton the bag-o'-bones and his undead army.


Perks*
Summer time heat drys Wilton's bones out and makes them resist 30% of all damage types.
Is Immune to summer heat.
Evil flowers and dark petals function like normal flowers.
Wilton can heal himself buy eating bone fragments.
Wilton can slowly harvest bone fragments from hound spawning bone piles in deserts.
Wilton Can collect bone fragments to re-construct skeletons to server as re-spawn points.
Bones are now renewable resource and can be acquired by striping the flesh off meat.
(doing so drains a moderate amount of sanity, as well as having meat in Wilton's inventory)
Re-constructed skeletons can be re-animated with nightmare fuel and become loyal like pigmen.
Re-animated skeletons can be equipped with armor hats and weapons like pigmen.
Re-animated skeletons can be told to guard an area and will attack anything within the area.
(this includes every living creature except skeletons and ghosts.)
Weapons and armor given to skeletal minions don't wear out once given.
Mouse over the minions to view their current health and also heal them with bone fragments.
Unarmed skeletons can be given teeth to make them far stronger than with armor and weapons.
Wilton can sleep in excavated graves to skip the night and regain health in exchange for sanity.
Ghosts are neutral to Wilton and can also be made allies by giving them nightmare fuel.
Can prepare graves and bury re-constructed skeletons to spawn loyal ghosts
Loyal ghosts function identically to Abigale in terms of AI but once they die, they're gone.
Wiltons gains +5 sanity per min when in a graveyard and +2.55 a minute while near a grave(s)
Does not lose sanity during dusk and night time.
Immune to cactus damage when harvesting them
Immune to mosquitoes
Immune to bees.

Disadvantages:
Is unlocked by dying on an empty stomach as anyone else and re-spawning at a touch stone.
Cannot build meat Effigies
Normal revival methods such as touch stones and life giving amulets no longer work.
Has No eyeballs so he sees day light as dusk light, dusk is as dark as night, night is inverted.
(night time light has negative gamma so everything looks all red and blue and black)
Being near anything living such as animals or trees (not grass and small plants) drains sanity.
Refuses to plant saplings, seeds, plants etc to spread new life unless sanity is at 0.
Can only regain health by consuming bones or sleeping in graves.
Hounds find him delicious. (hound attacks are much more frequent but less hounds per attack)
Normal flowers act like evil flowers would to anyone else.
Aside from sleeping in a grave, or being near one, the only way to get his sanity up it to kill.
is made of nothing but bones and nightmare fuel so he moves much slower than normal.
cant use tents to swap characters.
Any other character who has activated a touch stone and later dies, re-spawns as Wilton.
Sanity does not decrease when in a cave or the ruins but does not increase.
Rot scares Wilton (being near it drains sanity at 1 point per second.)
Rain does not decrease sanity but will occasionally make Wilton's bones slip apart.
(Extreme wetness will cause Wilton to spontaneously fall apart into a small bone pile: when this happens he has to spend roughly 10 seconds reconstructing himself to start moving again.)
Frogs can remove entire quarters of his health by ripping out chunks of his skeleton
(resulting in the dropping of bone fragments rather than items when hit by frogs which can later be consumed to gain all lost health back.)
Winter time makes his bone brittle: he does not freeze but damage done is double.
Skeletal minions armed with teeth cant be healed and don't drop anything upon death
Skeletal minions not armed with teeth and with weapons and armor drop only bone shards.
+25% from all non ranged damage sources (to compensate for immunity to bugs and plants.
Last edited by vsafbj,saf; 7 Aug, 2014 @ 2:40pm
=GonTar= 6 Jan, 2015 @ 2:34pm 
the only idea that sounds good to me is this one.
Originally posted by ozforce:
Originally posted by kidrandom that kitty pyro mage:
it does make sense
I always thought that too, it would essentially be their home, because they ''came'' from there.

Also increasing his stats a bit or givving wilton new ways or replenishing his sanity/health would be essential because it isn't very usefull compared with other characters, needs a re-balance (buff) i guess, so ppl would like to use it more often

Also Please add your Mod to Don't Starve Together pls!! i beg you! :heart:
joker7 19 Jan, 2015 @ 9:33am 
Even though the food meter isn't there, you still get "hungry" when you sleep. The screen gets all red and distracting with the obnoxious down arrow on your heart but it's not changing. If possible, these effects should be disabled since the premise is that he doesn't even eat.
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