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-20 -velocity
you can hit when the player is in the bonk effect but cost 10 point life for hit
Really good ideas but valve decide all stats. :/
-30 damage
has a meter that fills up and when you're at max meter it gives the same effect as the atomic bonk lasts the same duration as the atomic bonk if not longer.
also would look different. The scout would glow in this mode as if he is
radiated. Would do radiation damage to people when he run's by them kind of like bleed. When he exits this, he himself becomes radiatedfor about 8 seconds.
That would get yourself killed 69% of the time.
+10% Movement speed
-25% Damage
-: 40% damage from melee
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▓▓▓▓▓▓█░ Guys, please stop░█
▓▓▓▓▓▓█░░ spamming this░░█
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░░░░░░▀▀▀ ░▀░▀ ░▀ ░░▀ ░░
░░░░░░░░░everywhere...░░░░
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▓▓▓▓▓▓█░get a life ░█
▓▓▓▓▓▓█░and stop ░░░░█
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Upsides:
+Recharge Rate of Bonk! Atomic Punch and Crit-A-Cola are increased by 50%
+Can use Melee during Bonk! Atomic Punch effects.
+Mini-Crits with the Crit-A-Cola are Critical Hits.
+Damage Resistance is not lowered under the effects of the Crit-A-Cola.
+Clip Size for The Soda Popper is increased by 1.
+Hype Meter for The Soda Popper increases by 20%
Downsides:
-Can't Jump
-Items not Mentioned have 100% slower weapon switch to them.
-20% Lower Bullet Resistance.
Crafting Recipe:
x2 Bonk! Atomic Punch
x2 Crit-A-Cola
x1 Sandman
Reply
While under the effects of Drinking the Soda:
+15% Higher Jump Height
+15% Speed
+20% Less Damage taken While under the effects
+ Weapons have mini-crits
+ Lasts for 15 seconds on average and adds 4 seconds for every kill you get after drinking the soda
- Automatically disables after 30 seconds to avoid an endless stream of constant, unfair, and overpowered kills over and over.
- Cannot Heal from ANY source when active (can't use medics, health packs, or even resupply closets)
- Screen Shakes and has Radiation Waves at the Edges, making weapons less accurate and obstructing vision
-25% Damage Vulnerability Towards Fire and Crits
- Death While Under the Effects Gives your opponent Crits
New Taunt Kill:
Scout Shakes the Can to make it Fizz up, and then points the can in front of him and opens it. The Bottle Explodes and heads foward at high speeds and a long range direction. Should the Can hit your opponent, it would blow up and gib them, thus giving you the enjoyment and prestige of a taunt kill. Whether the Can hits the enemy or not, it will have to recharge after taunting or drinking it.
New Achievments:
Nice and Refreshing:
Max out the Timer for the Maximum amount of time that Bonk! Nuclear Squash can be active
Bouncing off the walls:
Jump Very, Very Far (Secret achievment meant to be used with Force-a-Nature Jump and Atomic Bonk Bat Triple Jump)
Sugar Rush:
Kill 5 enemies within 4 seconds per kill while under the effects of Bonk! Nuclear Squash
New Crafting Recipe:
1 Bonk! Atomic Punch
1 Crit-a-cola
1 Scrap Metal
I thought this out quite a bit as you can see. I think its a pretty cool idea. Let me know if there is a word of advice or constructive criticism's you have
*Cough* Cough* OVERPOWERED *cough* Cough*
And its about the jumping?
There is the update for the people that are ♥♥♥♥♥♥♥♥ of "NO JUMP"
1)When active: +20% movement speed +20% attack speed // -20% damage -10% Jump Height
2)Crit-a-Cola and Bonk! Atomic Punch Recharge rate increased 50%
NEW TAUNT ATTACK: Scout shakes the stack of cans, points it foward, and it explodes, SHOOTiNG NUCLEAR DEATH SODA iN A HIGHLY COMPRESSED RAY OF DOOM!!!