Dawn of Man

Dawn of Man

Flatlands
Schwifty K  [udvikler] 26. mar. 2019 kl. 9:41
How to CHANGE Raider values
If you'd like to play without Raiders search the following file:
\steam\steamapps\workshop\content\858810\1693186543\Flatlands\flatlands.scn.xml

Open it with a html or text editor and search for this (currently at line 110):
<!-- Set raider parameters --> <action type="SetRaider" era="Paleolithic" entity_types="wolf cave_lion" min="1" max="3" period="0.8y" variance="0.5y"/> <action type="SetRaider" era="Mesolithic" hardcore_timer="5y" entity_types="cave_bear" min="1" max="3" period="0.9y" variance="0.5y"/> <action type="SetRaider" era="Neolithic" hardcore_timer="10y" entity_types="woolly_rhinoceros mammoth" min="1" max="1" period="1.2y" variance="0.5y" extra_raider_per_population="30"/> <action type="SetRaider" era="CopperAge" hardcore_timer="15y" entity_types="primitive_human" min="4" max="7" period="1.3y" variance="0.5y" extra_raider_per_population="30"/> <action type="SetRaider" era="BronzeAge" hardcore_timer="20y" entity_types="primitive_human" min="7" max="15" period="1.3y" variance="0.5y" extra_raider_per_population="30"/> <action type="SetRaider" era="IronAge" hardcore_timer="25y" entity_types="primitive_human" min="15" max="20" period="1.3y" variance="0.5y" extra_raider_per_population="30"/>

change min="0" max="0" for all of them.

or replace it with this:
<!-- Set raider parameters --> <action type="SetRaider" era="Paleolithic" entity_types="wolf" min="0" max="0" period="0.8y" variance="0.5y"/> <action type="SetRaider" era="Mesolithic" hardcore_timer="5y" entity_types="wolf" min="0" max="0" period="0.9y" variance="0.5y"/> <action type="SetRaider" era="Neolithic" hardcore_timer="10y" entity_types="wolf" min="0" max="0" period="1.2y" variance="0.5y"/> <action type="SetRaider" era="CopperAge" hardcore_timer="15y" entity_types="wolf" min="0" max="0" period="1.3y" variance="0.5y"/> <action type="SetRaider" era="BronzeAge" hardcore_timer="20y" entity_types="wolf" min="0" max="0" period="1.3y" variance="0.5y"/> <action type="SetRaider" era="IronAge" hardcore_timer="25y" entity_types="wolf" min="0" max="0" period="1.3y" variance="0.5y"/>
If you want to keep your changes, even if I do a scenario update, do the following:

Copy the folder "flatlands" you can find here: \steam\steamapps\workshop\content\858810\1693186543\

Paste the flatlands folder here:
\YOURwindowsusername\Documents\DawnOfMan\Scenarios

create the folder \Scenarios\ if it is missing.

Now you have your local copy of my map for viewing and tinkering.

You can edit thumbnail_flatlands.png to distinguish the two versions in the scenario menue ingame.


Play EASY FLATLANDS with Raiders:

If you now want to continue with your saved game from Flatlands easy version and you absolutely need Raiders, you can copy the Raider parameters from Flatlands [ \steam\steamapps\workshop\content\858810\1693186543\Flatlands\flatlands.scn.xml , currently LINES 133-140 ] to Easy Flatlands [ \steam\steamapps\workshop\content\858810\1693186543\Flatlands\flatlands_easy.scn.xml , currently LINES 138-144 ].

Look for this /copy it from here and paste it into flatlands_easy.scn.xml :
<!-- Set raider parameters --> <action type="SetRaider" era="Paleolithic" entity_types="wolf cave_lion" min="1" max="3" period="0.8y" variance="0.5y"/> <action type="SetRaider" era="Mesolithic" hardcore_timer="5y" entity_types="cave_bear" min="1" max="3" period="0.9y" variance="0.5y"/> <action type="SetRaider" era="Neolithic" hardcore_timer="10y" entity_types="woolly_rhinoceros mammoth" min="1" max="1" period="1.2y" variance="0.5y" extra_raider_per_population="30"/> <action type="SetRaider" era="CopperAge" hardcore_timer="15y" entity_types="primitive_human" min="4" max="7" period="1.3y" variance="0.5y" extra_raider_per_population="30"/> <action type="SetRaider" era="BronzeAge" hardcore_timer="20y" entity_types="primitive_human" min="7" max="15" period="1.3y" variance="0.5y" extra_raider_per_population="30"/> <action type="SetRaider" era="IronAge" hardcore_timer="25y" entity_types="primitive_human" min="15" max="20" period="1.3y" variance="0.5y" extra_raider_per_population="30"/>

Get raided by humans and animals

You can add more entities to the list and define "mins" and "maxes" instead of "min" and "max" like this:
<action type="SetRaider" era="IronAge" hardcore_timer="25y" entity_types="primitive_human bear" mins="1 10" maxes="3 30" period="1.8y" variance="0.2y" extra_raider_per_population="8"/>

( Population / extra_raider_per_population ) + (a number between min (1) and max (3) ) = attacking human raiders.

I think the animals are only calculated with the mins and maxes, but currently not sure.
Sidst redigeret af Schwifty K; 26. sep. 2020 kl. 1:57
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Derek Zoolander 26. mar. 2019 kl. 15:06 
schwifty i dont have the 858810 folder pls i need help
Schwifty K  [udvikler] 26. mar. 2019 kl. 15:17 
this is the name of the file: "flatlands.scn.xml"
it is located in your steam folder inside a few subfolders.

go from the folder you installed steam to: \steamapps\workshop\content\858810\1693186543\Flatlands\

Derek Zoolander 27. mar. 2019 kl. 8:35 
k i have it now thx mate
Derek Zoolander 27. mar. 2019 kl. 9:43 
on the parameters section what does decrease_start_population="350" decrease_halfing_population="350" mean what can i do with it
Schwifty K  [udvikler] 27. mar. 2019 kl. 9:55 
I wrote you a little haiku!

For information
about birth and migration
look at this post here:

https://gtm.steamproxy.vip/app/858810/discussions/1/1846946102851930954/
Sidst redigeret af Schwifty K; 27. mar. 2019 kl. 9:55
Passenger 57 28. mar. 2019 kl. 0:57 
Your scenario has a milestone for killing raiders though... so if people remove them from the game they can't complete the milestones.

Maybe replace that milestone with craft 150 composite bows or something.
Schwifty K  [udvikler] 28. mar. 2019 kl. 3:58 
This guide explains how to further modify my mod to suit your needs. If you don't want raiders and 7 milestones, you should change the milestones. You can find them in the same file as the raider settings.

This should serve as a quick solution until I'm done with the peaceful version of the map (this version still has RAIDERS! and they won't be removed from this version by me either).
karbinns 10. apr. 2019 kl. 13:06 
when i go through the files as you say i get to flatlands.scn and not flatlands.scn.xml
Schwifty K  [udvikler] 10. apr. 2019 kl. 13:21 
maybe you have disabled the feature in windows. file suffix (filename extensions)

can you edit it anyways? than it would not matter. get the editor from atom.io

otherwise: Open Control Panel > Appearance and Personalization. Now, click on Folder Options or File Explorer Option, as it is now called > View tab. In this tab, under Advanced Settings, you will see the option Hide extensions for known file types. Uncheck this option and click on Apply and OK

maybe change it back after you are done.

copied from:
https://www.thewindowsclub.com/show-file-extensions-in-windows
karbinns 11. apr. 2019 kl. 13:20 
Thanx for your help
All changed now
Darbbo 5. maj 2019 kl. 5:42 
I have raiders now!
Schwifty K  [udvikler] 5. maj 2019 kl. 6:10 
Oprindeligt skrevet af Darbbo:
I have raiders now!

So you've paved your way for the raiders in the easy version now? Very well done. It's nice that someone reads, understands and does this.
SMOKING BANANA 23. juni 2019 kl. 20:41 
hey I have another question that's somewhat related. How do you change the knowledge requirement for different techs (like how in your mod it's 1.5 times as much knowledge needed) using the xml files?
Schwifty K  [udvikler] 24. juni 2019 kl. 1:57 
It's <action type="SetKnowledgeParameters" tech_cost_multiplier="1.5"/>

Schwifty K  [udvikler] 7. mar. 2020 kl. 4:03 
have you removed the extra_raider_per_population ? It defines for how many people you will get 1 additional raider.

extra_raider_per_population="5" would end up with 2 raiders for 10 people.

Feel free to paste your raider settings here for further discussion :-)
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