Dawn of Man

Dawn of Man

Flatlands
Schwifty K  [udvikler] 24. mar. 2019 kl. 14:58
Bugs / Crashes
List of known errors:
gamecrash: "Could not find valid node..." - adjusted animals. should no longer happen. Feedback plz!

Fixed:
- all 4 startpoints now work in normal and hardcore!
Sidst redigeret af Schwifty K; 25. mar. 2019 kl. 12:03
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Caiow 25. mar. 2019 kl. 5:16 
Im playing in riverlands. I build up my camp close to the mountains and sometimes i got a crash, this time the game crashed as i tried to hunt a mammoth.
Schwifty K  [udvikler] 25. mar. 2019 kl. 5:19 
Thanks for your feedback! Can you make me a screenshot next time or copy the beginning of the error text if there is one?
Caiow 25. mar. 2019 kl. 6:54 
of course man, thanks for the awesome mod :D
Schwifty K  [udvikler] 25. mar. 2019 kl. 7:23 
So, this is the Hunting crash? or another? Was the Animal very far away? Did you command your people there or did you use the button for the hunt task in the animals screen?

Anyway, thanks, I hope it doesn't happen too often.
Caiow 25. mar. 2019 kl. 7:41 
No, this time i was just letting them work on their on... no contruction were in progress neither i was hunting something specifical.
Schwifty K  [udvikler] 25. mar. 2019 kl. 8:02 
Just updated Animal values. @ All: Does anyone still have that crash?
Sidst redigeret af Schwifty K; 25. mar. 2019 kl. 12:30
tjt 25. mar. 2019 kl. 19:08 
I got this at startup initially loading a new map.

ERROR: Exception: Could not find valid node near: (769.5, 0.0, 389.1)

INFO:
Dawn of Man v1.0.5 Steam (18 Mar 2019 - 17:23)
OS: Windows 10 (10.0.0) 64bit
CPU: Intel(R) Xeon(R) CPU W3690 @ 3.47GHz, Cores: 12, RAM: 32755MB
GPU: NVIDIA GeForce GTX 980 Ti, VRAM: 6097MB, ShaderLevel: 50


STACK TRACE:
DawnOfMan.FaunaManager.validatePosition (Vector3 position)
DawnOfMan.FaunaManager.generateRandomPosition ()
DawnOfMan.FaunaManager.spawnAnimal (DawnOfMan.AnimalType animalType, Age age, Gender gender, DawnOfMan.Animal leader, Nullable`1 presetPosition)
DawnOfMan.FaunaManager.spawnGroupedAnimals (DawnOfMan.AnimalType animalType, DawnOfMan.AnimalDefinition[] definitions, Nullable`1 presetPosition)
DawnOfMan.FaunaManager.spawnAnimals (DawnOfMan.AnimalType animalType, Int32 amount, Nullable`1 presetPosition)
DawnOfMan.FaunaManager.keepAnimalPopulation (DawnOfMan.AnimalPopulation animalPopulation)
DawnOfMan.FaunaManager.initialPopulationSpawn ()
DawnOfMan.EventManager.onNewGame ()
DawnOfMan.GameStateGame.loadStageRunNewGameEvents ()
MadrugaShared.LoadingStages.updateLoad ()
DawnOfMan.GameStateGame.updateLoad ()
DawnOfMan.GameManager.update (Single timeStep)
DawnOfMan.GameBehaviour.Update ()
Sidst redigeret af tjt; 25. mar. 2019 kl. 19:09
Schwifty K  [udvikler] 26. mar. 2019 kl. 5:14 
Could you give me some info about:
your spawn location
normal or hardcore
do you get this every time you start a new game or while playing too?

would you try to unsubscribe / resubscribe to ensure you got the newest version?
Schwifty K  [udvikler] 28. mar. 2019 kl. 11:09 
I still notice occasional errors when starting a new game. Never twice in a row. Probably because of the many mountains where no animals want to spawn. If someone still suffers from crashes while playing, or the scenario doesn't start at all, always bring it here.
helios 29. mar. 2019 kl. 16:59 
This is rather not the cause of your mod, as I get it in many scenarios after longer playtime, but God, it's really getting on my nerves, lost some many saves because of it

ERROR: Exception: Nearest node is very far from entity: (20.65m) horse, entity position: (642.8, 25.6, 926.5), node position: (636.0, 25.6, 946.0), entity parent:

INFO:
Dawn of Man v1.0.6 Steam (28 Mar 2019 - 16:41)
OS: Windows 10 (10.0.0) 64bit
CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, Cores: 8, RAM: 16324MB
GPU: NVIDIA GeForce GTX 1070, VRAM: 8088MB, ShaderLevel: 50
Scenario ID: flatlands, Location: The Flatlands, Game Mode: Normal


STACK TRACE:
DawnOfMan.PhysicalEntity.setNearestActiveNode (MadrugaShared.NavigationNode node)
DawnOfMan.BeingStatePulling.update (Single timeStep)
DawnOfMan.Being.update (Single timeStep)
DawnOfMan.EntityManager.fixedUpdate (Single timeStep, Int32 frameIndex)
DawnOfMan.GameStateGame.fixedUpdate (Single timeStep, Int32 frameIndex)
DawnOfMan.GameManager.fixedUpdate (Single timeStep)
DawnOfMan.GameBehaviour.FixedUpdate ()

BTW, i love it big
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1697816547
just after loading save and pausing right away, after unpausing above error happens.
Schwifty K  [udvikler] 29. mar. 2019 kl. 17:08 
Wow, bad, but nice that you've had fun so far.

That really looks like work for Madruga, I fear i can't do much there.

Do you know how to edit a savegames?

Maybe it would help if you deleted the lines with the horse too far away if you found it. It is probably close to 642.8, 25.6, 926.5 :D

Make a backup copy first.

I am really interested in this savegame! After how many ingame hours is that?

By the way, I'm really impressed. Would you post some closeups of your settlement here? https://gtm.steamproxy.vip/workshop/filedetails/discussion/1693186543/1846946102866765443/
I'm sure it's inspiring.
Sidst redigeret af Schwifty K; 29. mar. 2019 kl. 17:14
helios 30. mar. 2019 kl. 4:02 
Yes, I know how to edit saves, just didn't think about fixing it this way. I'll check right away what i can do with it. As for in game hours, i don't really know, 6, 8, half a day maybe. I just play:)
Schwifty K  [udvikler] 30. mar. 2019 kl. 4:18 
Your Playtame is shown in the "Load Game" Screen The "Play Time" value :-) Good Luck!
helios 30. mar. 2019 kl. 4:54 
After finding it in save, I was able to load it and thought everything works. But after few mins i got this one

ERROR: Exception: Trying to attach too many things on Jarghac, trying to attach: horse

INFO:
Dawn of Man v1.0.6 Steam (28 Mar 2019 - 16:41)
OS: Windows 10 (10.0.0) 64bit
CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, Cores: 8, RAM: 16324MB
GPU: NVIDIA GeForce GTX 1070, VRAM: 8088MB, ShaderLevel: 50
Scenario ID: flatlands, Location: The Flatlands, Game Mode: Normal


STACK TRACE:
DawnOfMan.PhysicalEntity.attachPrivate (DawnOfMan.PhysicalEntity entity)
DawnOfMan.PhysicalEntity.attach (DawnOfMan.PhysicalEntity entity)
DawnOfMan.Transport.attachHuman (DawnOfMan.Human human)
DawnOfMan.AiRuleGoGetTransport.onTarget (DawnOfMan.Being being)
DawnOfMan.BeingStateMoving.onTargetReached ()
DawnOfMan.BeingStateMoving.checkTarget ()
DawnOfMan.BeingStateMoving.update (Single timeStep)
DawnOfMan.Being.update (Single timeStep)
DawnOfMan.EntityManager.fixedUpdate (Single timeStep, Int32 frameIndex)
DawnOfMan.GameStateGame.fixedUpdate (Single timeStep, Int32 frameIndex)
DawnOfMan.GameManager.fixedUpdate (Single timeStep)
DawnOfMan.GameBehaviour.FixedUpdate ()

I'll leave it be, and start fresh.

BTW. I use better camera and activity manager mods from nexus, i wonder if they may be the cause. I can live without the second one, but camera one is nesesary for me. I'll check without manager at least.
Sidst redigeret af helios; 30. mar. 2019 kl. 5:00
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