Hearts of Iron IV

Hearts of Iron IV

Naval Rework Mod II
hippity hoppity can we get some compatibility
Hey I use this mod : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1669186167

Basically allows you to use up to fifteen dockyards (like it used to be before 1.6).

Your mod prevents us from using this other mod but I think it can be overrun because there's nothing really that conflicts between your two mods. You think you could make it compatible ?
< >
Näytetään 1-12 / 12 kommentista
There is actually a conflict, in this mod you can only use 5 dockyard for any kind of ships, as opposed to 10 for light ships in vanilla.
Elouda  [kehittäjä] 20.3.2019 klo 16.40 
Yep. Theres nothing else that really clashes compatibility wise about it, so if someone wants to make a version that will overwrite my values, adding
dependencies= {
"nrm2"
}
to the .mod file should cause it to load afterwards.
Viimeisin muokkaaja on Elouda; 20.3.2019 klo 16.54
I have the answer: Go to the mod files nrm2/common/defines/nrm_defines.lua and change
the 5 to 15 from these sentences:NDefines.NProduction.DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 5
NDefines.NProduction.CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5
Elouda  [kehittäjä] 20.3.2019 klo 23.12 
That will also work, though if you change that in the workshop folder it will get overwritten whenever to mod is updated.
Elouda  [kehittäjä] 23.3.2019 klo 14.41 
That seems to link to the main workshop. Were you trying to link some mod in particular?
Yes Expert AI is must
For the past six hours, I've been beating my head against a wall trying to get your mod to work with All American Commanders. I can handle all the text files just fine, editing them and adding in the commanders, but the problems begin with trying to get the images into the .zip file with your mod. I would be fine if either you did this, or posted how to do it, I just want the mods to play nice.
Any chance we could get some compatibility with the 'Add Technologies' mod( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=823161119 )? The art and tech extension till 1964 would complement NRM wonderfully, I think. :)
Johann der Alte lähetti viestin:
Any chance we could get some compatibility with the 'Add Technologies' mod( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=823161119 )? The art and tech extension till 1964 would complement NRM wonderfully, I think. :)
I also quite wish to see NRM could complement with Add Technologies mod though, I don't think it's an easy job for Elouda... it will be extremely complicated to balance postwar tech (like the nuclear power ships)
is there a way to make Realistic Air Missions and NRMII compatible?
Some minor incompatibility with: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=947459516&searchtext=
The light cruiser icons added by the mod are replaced by the default icons.
Viimeisin muokkaaja on GoatMutt; 6.7.2019 klo 21.05
< >
Näytetään 1-12 / 12 kommentista
Sivua kohden: 1530 50