Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
For anyone else in the future, the correct workshop folders are under:
\steamapps\workshop\content\445190\1679101165
Ragnilds sow is not about to give birth but ... I have a question: I recruited Svana, the gydja, but I can find the way to her heart ... what are the conditions, events, stats, skills ans so on necessary to be able to romance her?
Thx for your work, it is a great mod that brings even more more depth to the storyline.
Unfortunately, I don't have the original of the mod anymore, so I'm gathering what I can from a pretty bad import into a newer project...I will try to answer anyway:
In theory, it should be fairly easy - there's two camping events for this, similar to the other romance options as well. You should get an event, where she heads out of her tent - follow her, and complete the event the way you would complete it in order to romance her (the correct option should be obvious).
For the second event, she needs to have Morale above 7 and you need to have the first event passed successfully. The rest should be easy, unless there's some sort of bug... after that she should be stored as lover, and eventually turn up at all the other events where your lover is referenced as well.
I do fear that the mod reached the limit of how many events can be effectively added, especially since I newer fully figured out how to set the correct probability for the events - it might be that there are play-throughs where you never reach all events provided by both game and mods.
BritainCoastalTown01/CoastalTown01FindGraves.xml
Camping/CampGydjaRomance01.xml
Camping/CampGydjaRomance02.xml
Camping/CampHrodgerdaCookingLesson.xml
Camping/CampHrodgerdaTunnel.xml
Camping/CampStorytime1.xml
Camping/CampStorytime2.xml
Camping/CampGydjaRomance01.xml
DalRiata/SkakkiSentries.xml
DenmarkAlthing/AlthingRagnhild.xml
DenmarkAlthing/SigurdHring.xml
HomesteadSummer/GrimulfrRingmail.xml
HomesteadSummer/HrodgerdaAttack.xml
HomesteadSummer/HrodgerdaAttackPostCombat.xml
HomesteadSummer/PostJellingAttackScrum.xml
Lindisfarne/HrodgerdaBishop.xml
Orkney/SkallagrimSteinnsHouse.xml
Perth/PerthCillian.xml
Perth/PerthMyrddin.xml
Perth/SkakkiWeddingAttack.xml
Ribe/RibeGydja.xml
Yngilwood/CampDefencePostCombat.xml
Yngilwood/HrodgerdaPostCombat.xml
Yngilwood/HrodgerdaYngilwood.xml
YorkDungeon/PlayerCellGuards.xml
Where does CampHrodgerdaLoyalty.xml go? I assume the camping folder, but I thought I'd ask just incase.
No worries, just one more question. For the other folder it should be in the documents folder like: My Games/Expeditions Viking/Custom Localization/English/Localization/Dialogue with all the files being loosely in that folder? Or do I need to create sub-folders like Orkney and such (or will the game read them just fine in the dialogue folder as loose files?)
symbolic links[www.howtogeek.com] for the "Custom Localization\English\Localization\Dialogue" and the "Custom Random Events" folders into the game's folder. That way, there's no need to double check while copying and pasting. And, if ever needed, any updates to this mod would automatically be applied from the workshop to the game without needing to do this whole thing again?
Anyway, thank you so much for this awesome mod!
That's actually quite a good idea - I will try to look into it once I have a bit of time.