Expeditions: Viking

Expeditions: Viking

Together we are strong - the great heathen Hird
firefighter30  [udvikler] 1. okt. 2019 kl. 7:59
How to fix the Gydja... and the Installation problem in general
The Gydja in Ribe seems to have issues, as the reports that she is not recruitable seem consistent. However, I have at the moment no idea why this file isn't read by the game, as so far, everyone had downloaded it correctly.

So, in order to enable her, the following workaround applies:

1 Open an explorer, navigate to "My Games->Expeditions Viking" (likely in "Documents")
2 If not existing already create Subfolders "Custom Localization\English\Localization\Dialogue" and "Custom Random Events\Ribe"
3 Open a new explorer and navigate to the foder where the mod has been downloaded (somewhere in "steamapps" most likely)
4 From the mod's subfolder "Custom Random Events/Camping", copy the file "RibeGydja.xml" to the matching "Custom Random Events/Ribe" in your "My Games" directory.
5 From the mod's subfolder "English\Localization\Dialogue", copy the file "RibeGydja.xml" to the matching "Custom Localization\English\Localization\Dialogue" in your "My Games" directory.

I hope, the description is clear enough. If you still have trouble, don't hesitate to ask me again!
Sidst redigeret af firefighter30; 11. juli 2022 kl. 11:53
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FishBone 9. feb. 2021 kl. 4:22 
Just to let you know, this workaround works perfectly.
For anyone else in the future, the correct workshop folders are under:
\steamapps\workshop\content\445190\1679101165
tilkince 20. okt. 2021 kl. 0:51 
Ho there,
Ragnilds sow is not about to give birth but ... I have a question: I recruited Svana, the gydja, but I can find the way to her heart ... what are the conditions, events, stats, skills ans so on necessary to be able to romance her?
Thx for your work, it is a great mod that brings even more more depth to the storyline.
firefighter30  [udvikler] 20. okt. 2021 kl. 9:30 
Thank you!
Unfortunately, I don't have the original of the mod anymore, so I'm gathering what I can from a pretty bad import into a newer project...I will try to answer anyway:
In theory, it should be fairly easy - there's two camping events for this, similar to the other romance options as well. You should get an event, where she heads out of her tent - follow her, and complete the event the way you would complete it in order to romance her (the correct option should be obvious).
For the second event, she needs to have Morale above 7 and you need to have the first event passed successfully. The rest should be easy, unless there's some sort of bug... after that she should be stored as lover, and eventually turn up at all the other events where your lover is referenced as well.

I do fear that the mod reached the limit of how many events can be effectively added, especially since I newer fully figured out how to set the correct probability for the events - it might be that there are play-throughs where you never reach all events provided by both game and mods.

tilkince 21. okt. 2021 kl. 12:06 
Thx for your answer. I will look at it.
firefighter30  [udvikler] 11. juli 2022 kl. 11:59 
For completeness sake, after finishing the copying, it should look similar to this in you folder:

BritainCoastalTown01/CoastalTown01FindGraves.xml
Camping/CampGydjaRomance01.xml
Camping/CampGydjaRomance02.xml
Camping/CampHrodgerdaCookingLesson.xml
Camping/CampHrodgerdaTunnel.xml
Camping/CampStorytime1.xml
Camping/CampStorytime2.xml
Camping/CampGydjaRomance01.xml
DalRiata/SkakkiSentries.xml
DenmarkAlthing/AlthingRagnhild.xml
DenmarkAlthing/SigurdHring.xml
HomesteadSummer/GrimulfrRingmail.xml
HomesteadSummer/HrodgerdaAttack.xml
HomesteadSummer/HrodgerdaAttackPostCombat.xml
HomesteadSummer/PostJellingAttackScrum.xml
Lindisfarne/HrodgerdaBishop.xml
Orkney/SkallagrimSteinnsHouse.xml
Perth/PerthCillian.xml
Perth/PerthMyrddin.xml
Perth/SkakkiWeddingAttack.xml
Ribe/RibeGydja.xml
Yngilwood/CampDefencePostCombat.xml
Yngilwood/HrodgerdaPostCombat.xml
Yngilwood/HrodgerdaYngilwood.xml
YorkDungeon/PlayerCellGuards.xml
Wehrwolf 16. sep. 2022 kl. 21:30 
Oprindeligt skrevet af firefighter30:
For completeness sake, after finishing the copying, it should look similar to this in you folder:

BritainCoastalTown01/CoastalTown01FindGraves.xml
Camping/CampGydjaRomance01.xml
Camping/CampGydjaRomance02.xml
Camping/CampHrodgerdaCookingLesson.xml
Camping/CampHrodgerdaTunnel.xml
Camping/CampStorytime1.xml
Camping/CampStorytime2.xml
Camping/CampGydjaRomance01.xml
DalRiata/SkakkiSentries.xml
DenmarkAlthing/AlthingRagnhild.xml
DenmarkAlthing/SigurdHring.xml
HomesteadSummer/GrimulfrRingmail.xml
HomesteadSummer/HrodgerdaAttack.xml
HomesteadSummer/HrodgerdaAttackPostCombat.xml
HomesteadSummer/PostJellingAttackScrum.xml
Lindisfarne/HrodgerdaBishop.xml
Orkney/SkallagrimSteinnsHouse.xml
Perth/PerthCillian.xml
Perth/PerthMyrddin.xml
Perth/SkakkiWeddingAttack.xml
Ribe/RibeGydja.xml
Yngilwood/CampDefencePostCombat.xml
Yngilwood/HrodgerdaPostCombat.xml
Yngilwood/HrodgerdaYngilwood.xml
YorkDungeon/PlayerCellGuards.xml

Where does CampHrodgerdaLoyalty.xml go? I assume the camping folder, but I thought I'd ask just incase.
Sidst redigeret af Wehrwolf; 16. sep. 2022 kl. 21:36
firefighter30  [udvikler] 16. sep. 2022 kl. 22:45 
Yeah, it's in the camping folder - sorry about overlooking that one.
Wehrwolf 17. sep. 2022 kl. 6:31 
Oprindeligt skrevet af firefighter30:
Yeah, it's in the camping folder - sorry about overlooking that one.

No worries, just one more question. For the other folder it should be in the documents folder like: My Games/Expeditions Viking/Custom Localization/English/Localization/Dialogue with all the files being loosely in that folder? Or do I need to create sub-folders like Orkney and such (or will the game read them just fine in the dialogue folder as loose files?)
firefighter30  [udvikler] 17. sep. 2022 kl. 9:29 
Correct , the events folder needs to be split, the localization should remain in one.
Wehrwolf 17. sep. 2022 kl. 16:06 
Awesome, thank you so much!
CoachCuddles 26. juli 2024 kl. 11:01 
I know that this has been a long while, but do you think it would be worth having the mod already have the *.xml files organized in their appropriate folders? This way, we can create
symbolic links[www.howtogeek.com] for the "Custom Localization\English\Localization\Dialogue" and the "Custom Random Events" folders into the game's folder. That way, there's no need to double check while copying and pasting. And, if ever needed, any updates to this mod would automatically be applied from the workshop to the game without needing to do this whole thing again?

Anyway, thank you so much for this awesome mod!
firefighter30  [udvikler] 1. aug. 2024 kl. 0:18 
Oprindeligt skrevet af CoachCuddles:
I know that this has been a long while, but do you think it would be worth having the mod already have the *.xml files organized in their appropriate folders? This way, we can create
symbolic links[www.howtogeek.com] for the "Custom Localization\English\Localization\Dialogue" and the "Custom Random Events" folders into the game's folder. That way, there's no need to double check while copying and pasting. And, if ever needed, any updates to this mod would automatically be applied from the workshop to the game without needing to do this whole thing again?

Anyway, thank you so much for this awesome mod!

That's actually quite a good idea - I will try to look into it once I have a bit of time.
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