Shadowrun Returns

Shadowrun Returns

SNES Reboot Alpha Version - OLD VERSION
ledeir  [udvikler] 10. aug. 2013 kl. 22:22
Balance Issues
A hard part of making this module is making sure the combats are the appropriate difficulty.
Share your thoughts and comments here.
Make sure you mention which version you are using when you comment, since balance will continually be tweaked.
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Dimon 11. aug. 2013 kl. 20:07 
This is how i manage enemy dificulty in the campaign i am making right now:

1. You have to make a new character ( this is because right now it is not possible to get players current karma level.)
2. Track all the karma the player gets in the game with help of an int varibale.
3. Spawn enemies dynamicly on maps through regions and teleports, i have a pool of enemies outside of map, going from level 1 to 6. This is how i split it up:
Spawn Lv1 with karma 34 - 40
Lv2: 41 - 72
Lv3: 73- 104
Lv4: 105 - 136
Lv5: 137 - 168
Lv6: > 169

Same i do for shops: Low shops for 0 - 72 karma, mid shops for 73 - 136, high shops for > 137

Hope this helps somehow.
Sidst redigeret af Dimon; 11. aug. 2013 kl. 20:13
ledeir  [udvikler] 11. aug. 2013 kl. 23:56 
Its food for thought. Thanks.
Taloswind 9. sep. 2013 kl. 17:44 
frankly all you need is to look at adding cusom weapons that fit with the damage pools of the original game. a pistol that does 1-3 dmg critting for 6 dmg would be a good starting weapon.
ledeir  [udvikler] 10. sep. 2013 kl. 13:30 
That is an option, but then we can't really allow people more flexibility in how they play (ie extra weapon choices, other character classes, etc) without making it too easy for them. I'd much rather upscale the stats to fit with the new system.
oughtobe 11. sep. 2013 kl. 3:10 
Isn't it simple to add a karma level question at the beginning? I like using my 300+ karma character that I beat the main campaign and some other campaigns with, couldn't you just have a question at the beginning that lets the game adjust according to my players karma?
ledeir  [udvikler] 11. sep. 2013 kl. 8:47 
Adding a question at the beginning is easy enough. I plan on having a "settings" scene once everything is all set so people can configure things like spawn rate, enable/disable quests, enable/disable "real" conversations, etc.
I'll add a difficulty setting option to the planned list. I think I can make it work by adding a "calibrate" function (to every scene with enemies) that is called whenever an enemy spawns and ups their power level. The other option is to multiple the number of spawners, creating one for every karma level...
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