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回報翻譯問題
You can ride the monorail all day if you want.
When down town, its the large building next to the market. My directions could be off, but if you are at the Dark Blade Mansion, you want to head South West / left.
If for some reason you are stuck and unable to load a scene or something, such as a bug caused by using different versions, I can also put temporary fixes in to help. I've done that before (though haven't had to for a while)
@Ben - My general impression (and the approach I most often used) is that you can't advance past the "Traps" you mentioned. If something would stop you from advancing, such as not getting the Rust Stilleto's key, or missing another plot item, I typically don't let you leave the scene until you grab it... It is possible to miss something and have to backtrack by going "out of order", but you can always hop on the monorail to do so.
That being said, you mentioned liking the original SNES better then this reboot. Would you like to elaborate on that? (For instance, the "action combat" action makes dealing with the snipers much better in the original... No denying that! I also like the minesweeper matrix better.). What improvements do you think it needs?
There's definitely the ability to backtrack in most cases. So if something is missing, please let me know so I can fix that!
Also, I am (slowly) adding in conversations and hints so you can try and avoid guides. In the future I hope to actually add the option to enable plot markers so further help those who want it.
I hope I'm not too slow in responding to this! I would like to get your impressions
(and the SNES vs SEGA version discussion is an entirely different conversation) :)
I just realized you were on the OLD version. This module has been transferred to the Dragonfall workshop.
Yes, things are broken in this version. Its a legacy version. I have tried to clarify the description so that that is more clear.
The correct version is here - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=317632217
It requires Dragonfall DC
I loved the game. Thank you so much for taking the time to build it!