Space Engineers

Space Engineers

OCD AFC v1
Xero  [developer] 11 May, 2019 @ 10:03am
Blocks planned.
Orientation is obviously a big thing to some... so i've decided to include a total of 23~ models in this.

This is mostly to show you the work i've been doing so far on this mod... it's gotten larger than I expected. doubling the block count easily.

I just added the extra interior wall (wall is the pipe looking side) blocks on request.
for reference only, floor is the clean non-emissive side, ceiling is the side with the emissive texture (looks better if you put a light on this side)

I could place them all in one screenshot and you could never tell the difference.
That is the point of this mod.

That being said, here are all planned blocks.

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2 port conveyor |
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~2 straight conveyor ports, need multiple models to alternate between all interior textures.
- Interior wall basic conveyor, top and bottom are floor and ceiling, left and right are interior wall
- Interior wall 1x3 straight, top and bottom are floor and ceiling, left and right are interior wall
- Interior wall 1x5 straight, top and bottom are floor and ceiling, left and right are interior wall
- Interior wall 1x10 straight, top and bottom are floor and ceiling, left and right are interior wall

- Interior Armor conveyor, top and bottom are floor and ceiling, left and right are 'armor'
- Interior wall 1x3 straight, top and bottom are floor and ceiling, left and right are 'armor'
- Interior wall 1x5 straight, top and bottom are floor and ceiling, left and right are 'armor'
- Interior wall 1x10 straight,top and bottom are floor and ceiling, left and right are 'armor'

~L shaped conveyor, 4 sides for textures.
- Interior 'wall',sides are floor and ceiling, opposite corners of the L conveyor ports are both Interior wall.
- variant, Same L shape conveyor setup, but top and bottom are floor and ceiling, opposite corners of the L conveyor ports are 1 floor and 1 ceiling.
- variant, same L shape, top and bottom are floor and ceiling, opposite ports is 'armor'

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3 port conveyors
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~3 conveyor ports, multiple models.
~ T shape, top and bottom are floor and ceiling, only one side for other textures, will have to make 4 models, one with floor, one with ceiling, one with interior wall, and one with armor.

~ Tri-Corner, conveyor with triple ports in a single corner, 3 sides available.
- Tri-Corner, floor and ceiling on 2 sides, one side armor
- variant, same Tri-corner, floor and ceiling on 2 sides, one side interior wall

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4 port conveyors
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4 conveyor ports, 2 models.
~ + conveyor, 4 ports in + shape, only floor and ceiling available.
~ quad-corner conveyors, floor and ceiling available.


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5 port conveyors
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5 conveyor ports, need 2 models, one for ceiling and one for flooring.

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6 port conveyor
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6 conveyor ports, used to match other conveyor blocks in this mod mostly

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Extra Blocks
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~ Armor based blocks

~ Interior wall corner style floor and ceiling (3 sides are floor texture on corner, 3 sides are ceiling on the other)
~ Armor decoy (same armor texture on all sides, used to mimic a conveyor look so that your enemies can't easily identify conveyors vs armor)

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Misc additions/fixes
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- gui textures, need new icons for the blocks, I will not be adding a new icon for every block, they will look similar, but possibly have identifiers.
- build states, the only thing i really need build stages for are the 1x3,1x5,1x10.
I don't plan on doing anything major to build states or LOD's as the blocks are extremely low poly. the exception is the interior wall inclusions, those blocks will have a LOD to make these look like a solid piece of armor or similar. again, for performance.
- block names, block names and likely subtype's WILL change.
I have to do this in order to fit the new blocks in for proper changes. Your current grids WILL be impacted by this change and you may have blocks not connect as a result.

-NOTE-I am 100% re-doing the models starting w/ the 6 port conveyor, adding new conveyor port sections so they do not look too minimalistic if you look at the actual conveyor port (even though they are meant to be hidden...
Last edited by Xero; 11 May, 2019 @ 10:04am