ARK: Survival Evolved

ARK: Survival Evolved

Bunn3h's Treasure
 This topic has been pinned, so it's probably important
Ninja Bunn3h  [developer] 28 Jan, 2019 @ 5:41am
Tips to Intigrate Money:
This mod is built to be fully customizable, hide away items as exclusive admin spawned prizes or put them in beacons and dino drops!

ADDING TO BEACONS
To add items to beacons Simply use the game.ini Beacon Override

Place bAppendItemSets=true in your GAME.ini to ADD item sets to supply crates, rather than totally overriding all their items. WIth out this code the code below will cause white beacons to only drop Bag O Bucks. Keep in mind this will effect all beacons and is not recommended if you want beacons only using your own loot tables.

When placed in GAME.ini this Code will make a Bag-O-Bucks have a 100% Spawn Chance in a WHITE beacon.

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_BagOBucks_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

Any MOD itemid can be used
PrimalItemResource_BagOBucks_C PrimalItemResource_Buck_C

BEACON IDS[ark.gamepedia.com]

ADDING TO BOSSES
Money can also be added to boss drops and creature inventory drops using the same config!

Example for Broodmother:

Here the easy boss is dropping 25 Bags as well as the usual element!
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossSpider_Easy_C",MinItemSets=2,MaxItemSets=4,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1000.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_BagOBucks_C"),ItemsWeights=(1.0),MinQuantity=25,MaxQuantity=25,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

Last edited by Ninja Bunn3h; 29 Jan, 2019 @ 8:28pm