RimWorld

RimWorld

Combat Extended [1.4]
Running into a bug while attempting a new playthrough with a different mod load... I have had this issue before but I genuinely do not recall the solution, please help!
So today i started a new playthrough with a new mod list. Everything was going fine until my colonist equipped and attempted to reload a gun... then the debug opened with this readout:

Exception in SetupToils for pawn Takeo driver=JobDriver_ReloadWeapon (toilIndex=-1) driver.job=(ReloadWeapon (Job_6903) A=Thing_Human793 B=Thing_Gun_Revolver35689)
System.NullReferenceException: Object reference not set to an instance of an object
at WeaponReloading.JobDriver_ReloadWeapon+<ReloadFromCarried>d__3.MoveNext () [0x000c9] in <7fbee4a6ff7c44c988ad23e0d7b037d1>:0
at WeaponReloading.JobDriver_ReloadWeapon+<MakeNewToils>d__2.MoveNext () [0x001c8] in <7fbee4a6ff7c44c988ad23e0d7b037d1>:0
at (wrapper dynamic-method) Verse.AI.JobDriver.Verse.AI.JobDriver.SetupToils_Patch2(Verse.AI.JobDriver)
Verse.Log:Error(String, Boolean)

I am very confused as to the solution, as even removing CE did not fix the issue, neither did disabling ammo. I want to play with the ammo system very much, I am wondering if anyone knows how I can fix this issue now and for future reference
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Dustin Echoes 5 Apr, 2021 @ 5:28am 
Is the colonist race modded by any chance? Check all your mods for compatibility. You can see if they are compatible if:
They add pawns, clothing or weapons
Then look at the Patches folder of CE
If no pawns clothing or weapons then
It doesn't need a patch
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