RimWorld

RimWorld

Combat Extended [1.4]
RahKiel 14 Sep, 2020 @ 11:20pm
Bleed rate and stabilize
Hi everyone

As much as i currently really like the ammo system, the new short fight (due to higher precision/letality overall), i got a few problem with the mod :
- Anyway to nerf the bleed rate of wounded pawns ? More than half of the wounded actually die in 1 hours, wich is incredibly short in Rimworld.
- Understood that i need to stabilize them, but seems that my pawn try first to bring the wounded to a med bed if available. (Which lead to death, obviously)
- Do the game got a little scaling problem with armor ? Lost a lot of pawn due to the fact than ONE raider got armor, and as tribes, can't do ♥♥♥♥ until i get rifle. Didn't try javelin though.

Edit : Now i got lot of rifle (Lee Enfield, SKS), and start to think their range is quite insane
Last edited by RahKiel; 14 Sep, 2020 @ 11:35pm
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Dustin Echoes 28 Jan, 2021 @ 5:14pm 
- Manualy stabilize. Problem solved. Draft if they try to carry to bed.
-IIRC you can use traps. Tribals can craft stickbombs that pen almost any armor.
- Range is realistic. The thing is - will you actually hit or miss? If skiled, you prob won't miss. If unskilled, wait for them to be closer. Actual range of same SKS irl is 700+ meters.
GreatPalm 31 Jan, 2021 @ 6:23am 
you can use Smart Medicine mod that allows to tend drafted(not downed) pawns and allows to tend downed pawns just in place, without a bed with medicine from inventory
Last edited by GreatPalm; 31 Jan, 2021 @ 6:24am
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