RimWorld

RimWorld

Combat Extended [1.4]
Robot ^ 1 May, 2021 @ 10:10pm
Option to disable suppression needed
Mod isn't that bad, got some neat stuff for sure. But you haven't coded the "hunker down" / suppression mechanic very well, at all. Not running any other mods, I've seen pawns hunker down 5 times in my playthrough so far, and every single time it's happened pawns run farther into danger to "hunker".

This last time, a pawn wandered into turret range of a mech cluster I was dealing with. Oops, no big deal right? He'll just run away. Oh he's running closer to it, but to get behind a hill? No wait, he's running to hide on the side of the hill that the turret is shooting him from, seen this behavior before.. I'll try again to draft him to force him back into the base. Nope, he refuses and will only sit, out in the open. Getting sprayed to death.

If you're going to put a mechanic in that takes control away from the player it better be implemented perfectly. My buddy said to avoid this mod, and he was right. I'm sure some people think it's fun (somehow?) but I bet a ton of people will come back to this mod if you just let us turn this off though =)
< >
Showing 1-1 of 1 comments
Dustin Echoes 29 Aug, 2021 @ 11:28am 
second. Disabling ammo system is a total bs. Disabling suppression is a thing I'd love to have.
< >
Showing 1-1 of 1 comments
Per page: 1530 50