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Here's just three examples -
Let's picture a "rifleman" type setup with whatever general day to day gear you want him to have. On top of that daily wear, let's say you want them to have a gas mask, just in case, but you don't want them to wear it *all the time*. Why? That -30% breathing and -50% eating really slows your pawn down and that would be a big penalty to take for something you don't need 99% of the time. The solution is to assign the gas mask via the loadout instead of the outfit. Since they have it in their inventory, you can just order them to drop it and force equip only when they will need it.
Let's imagine a power armor wearing melee pawn. Generally, these guys want to have shield belts but there are big situational advantages to having a jump pack instead and you can't wear both at the same time. Again, the solution is to just have the pawn pick up both via their loadout and you can then just freely switch between whichever item you want as the situation dictates because they're carrying both.
Imagine you have your guy that's responsible for negotiating. You want him to generally wear a +social impact hat for his daily business of talking to prisoners/trading/whatever but you also want him to have a helmet in his inventory for when ♥♥♥♥ goes down. The solution is to assign the social hat to him via apparel and assign the helmet via the loadout. This way, you can order him to put on his helmet at a moment's notice.
I'm sure you can think of more uses for this if you put your mind to it.