RimWorld

RimWorld

Combat Extended [1.4]
weaponTags? (Modding question)
Heya folks,

I'm not a full on modder, but I've been tinkering with CE a lot, tweaking values to my liking, adding weapons, etc. for my personal use.

About the only thing in the XMLs I don't get are weaponTags. Well, I get the basic concept of them, they inform the game how to equip NPCs and how NPCs behave with certain weapons.

What I'd like to know about is which weaponTags do what.. I feel like since N7Huntsman does most CE compatibility patches in-house, not a lot of folks other than him would really know which does what, and I wonder if even then some of these got inherited from ol' Skullywag. So far these are the onees I've run across. I mostly want to know stuff like "what's the difference between AdvancedGun and IndustrialGunAdvanced" and things like that.

CE_Sidearm
CE_AI_Pistol
CE_OneHandedWeapon
CE_AI_AssaultWeapon
CE_AI_Rifle
CE_SMG
CE_AI_Launcher
EliteGun
CE_MachineGun
CE_AI_Suppressive
SimpleGun
SniperRifle
AdvancedGun
GunHeavy
IndustrialGunAdvanced
Gun
Revolver
CE_Bow
SpacerGun