RimWorld

RimWorld

Combat Extended [1.4]
1stReaper 24 Jul, 2021 @ 6:27am
Hi, Red line debug errors (pin-pointed them to combat extended, guns, and melee
Hi i was wondering if any of ya'll could help me figure out whats causing the debug log to pop up from the following mods, ive managed to pin point them down to combat extended, CE - Guns, and CE - Melee mods

XML error: Duplicate XML node name MoveSpeed in this XML block: <equippedStatOffsets><MentalBreakThreshold>-0.05</MentalBreakThreshold><PsychicSensitivity>0.05</PsychicSensitivity><PsychicEntropyRecoveryRate>0.033</PsychicEntropyRecoveryRate><MoveSpeed>0.5</MoveSpeed><CarryWeight>60</CarryWeight><CarryBulk>7.5</CarryBulk><ShootingAccuracyPawn>0.05</ShootingAccuracyPawn><ToxicSensitivity>-0.3</ToxicSensitivity><MoveSpeed>0.92</MoveSpeed></equippedStatOffsets>

Root node: <ThingDef ParentName="ArmorMachineableBase"><defName>VAE_Apparel_RoyalTrooperArmor</defName><label>prestige trooper armor</label><description>A suit of light minimally-powered armor. Lightweight plasteel-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.</description><graphicData><texPath>Things/Apparel/RoyalTrooperArmor/RoyalTrooperArmor</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData><techLevel>Spacer</techLevel><tradeability>Sellable</tradeability><costList><ComponentSpacer>2</ComponentSpacer><Plasteel>90</Plasteel><Uranium>5</Uranium><Gold>8</Gold><DevilstrandCloth>25</DevilstrandCloth></costList><statBases><MaxHitPoints>500</MaxHitPoints><WorkToMake>38000</WorkToMake><Bulk>46.67</Bulk><WornBulk>7</WornBulk><Mass>24</Mass><Flammability>0.4</Flammability><ArmorRating_Sharp>16</ArmorRating_Sharp><ArmorRating_Blunt>33.75</ArmorRating_Blunt><ArmorRating_Heat>0.38</ArmorRating_Heat><Insulation_Cold>20</Insulation_Cold><Insulation_Heat>10</Insulation_Heat><EquipDelay>10</EquipDelay></statBases><equippedStatOffsets><MentalBreakThreshold>-0.05</MentalBreakThreshold><PsychicSensitivity>0.05</PsychicSensitivity><PsychicEntropyRecoveryRate>0.033</PsychicEntropyRecoveryRate><MoveSpeed>0.5</MoveSpeed><CarryWeight>60</CarryWeight><CarryBulk>7.5</CarryBulk><ShootingAccuracyPawn>0.05</ShootingAccuracyPawn><ToxicSensitivity>-0.3</ToxicSensitivity><MoveSpeed>0.92</MoveSpeed></equippedStatOffsets><thingCategories Inherit="False"><li>ApparelArmor</li></thingCategories><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><apparel><bodyPartGroups><li>Neck</li><li>Torso</li><li>Shoulders</li><li>Arms</li><li>Legs</li><li>Feet</li></bodyPartGroups><wornGraphicPath>Things/Apparel/RoyalTrooperArmor/RoyalTrooperArmor</wornGraphicPath><useWornGraphicMask>true</useWornGraphicMask><layers><li>Middle</li></layers><tags><li>PrestigeCombatGear</li></tags><useDeflectMetalEffect>true</useDeflectMetalEffect></apparel><recipeMaker><unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef><researchPrerequisite>VAE_TrooperArmor</researchPrerequisite><skillRequirements><Crafting>6</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers></recipeMaker><colorGenerator Class="ColorGenerator_Options"><options><li><weight>10</weight><only>(0.9,0.9,0.9)</only></li><li><weight>10</weight><only>(0.33,0.33,0.33)</only></li><li><weight>10</weight><only>(0.65,0.65,0.65)</only></li><li><weight>6</weight><min>(0.3,0.3,0.3)</min><max>(0.5,0.5,0.5)</max></li></options></colorGenerator></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Last edited by 1stReaper; 24 Jul, 2021 @ 6:29am
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Showing 1-4 of 4 comments
1stReaper 24 Jul, 2021 @ 6:27am 
XML error: Duplicate XML node name MoveSpeed in this XML block: <equippedStatOffsets><CarryWeight>60</CarryWeight><CarryBulk>7.5</CarryBulk><ShootingAccuracyPawn>0.05</ShootingAccuracyPawn><ToxicSensitivity>-0.3</ToxicSensitivity><MoveSpeed>0.92</MoveSpeed><MoveSpeed>0.5</MoveSpeed></equippedStatOffsets>

Root node: <ThingDef ParentName="ArmorMachineableBase"><defName>VAE_Apparel_TrooperArmor</defName><label>trooper armor</label><description>A suit of light minimally-powered armor. Lightweight plasteel-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces.</description><graphicData><texPath>Things/Apparel/TrooperArmor/TrooperArmor</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Spacer</techLevel><tradeability>Sellable</tradeability><generateCommonality>1.7</generateCommonality><costList><ComponentSpacer>2</ComponentSpacer><Plasteel>65</Plasteel><Uranium>5</Uranium><DevilstrandCloth>25</DevilstrandCloth></costList><statBases><MaxHitPoints>400</MaxHitPoints><WorkToMake>38000</WorkToMake><Bulk>40</Bulk><WornBulk>6</WornBulk><Mass>25</Mass><Flammability>0</Flammability><ArmorRating_Sharp>14</ArmorRating_Sharp><ArmorRating_Blunt>30</ArmorRating_Blunt><ArmorRating_Heat>0.38</ArmorRating_Heat><Insulation_Cold>20</Insulation_Cold><Insulation_Heat>10</Insulation_Heat><EquipDelay>10</EquipDelay></statBases><equippedStatOffsets><CarryWeight>60</CarryWeight><CarryBulk>7.5</CarryBulk><ShootingAccuracyPawn>0.05</ShootingAccuracyPawn><ToxicSensitivity>-0.3</ToxicSensitivity><MoveSpeed>0.92</MoveSpeed><MoveSpeed>0.5</MoveSpeed></equippedStatOffsets><thingCategories Inherit="False"><li>ApparelArmor</li></thingCategories><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><apparel><bodyPartGroups><li>Neck</li><li>Torso</li><li>Shoulders</li><li>Arms</li><li>Legs</li><li>Feet</li></bodyPartGroups><wornGraphicPath>Things/Apparel/TrooperArmor/TrooperArmor</wornGraphicPath><layers><li>Middle</li></layers><tags><li>SpacerMilitary</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags><useDeflectMetalEffect>true</useDeflectMetalEffect></apparel><recipeMaker><unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef><researchPrerequisite>VAE_TrooperArmor</researchPrerequisite><skillRequirements><Crafting>6</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers></recipeMaker><colorGenerator Class="ColorGenerator_Options"><options><li><weight>10</weight><only>(0.9,0.9,0.9)</only></li><li><weight>10</weight><only>(0.33,0.33,0.33)</only></li><li><weight>10</weight><only>(0.65,0.65,0.65)</only></li><li><weight>6</weight><min>(0.3,0.3,0.3)</min><max>(0.5,0.5,0.5)</max></li></options></colorGenerator></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
1stReaper 24 Jul, 2021 @ 6:27am 
Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastExtinguisher found to give to Verse.DamageDef VFEI_PsychicDamage
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
RocketFrog 24 Jul, 2021 @ 1:46pm 
I get the same errors. I'm hoping this is addressed in the first patch. Its something to do with the Vanilla Extended apparel and weapons mods. For reference I only had the vanilla extended and CE 1.3 active.
1stReaper 24 Jul, 2021 @ 3:13pm 
@kaskev
does the mods work if i disable VEAM ?
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