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Root node: <ThingDef ParentName="ArmorMachineableBase"><defName>VAE_Apparel_TrooperArmor</defName><label>trooper armor</label><description>A suit of light minimally-powered armor. Lightweight plasteel-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces.</description><graphicData><texPath>Things/Apparel/TrooperArmor/TrooperArmor</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Spacer</techLevel><tradeability>Sellable</tradeability><generateCommonality>1.7</generateCommonality><costList><ComponentSpacer>2</ComponentSpacer><Plasteel>65</Plasteel><Uranium>5</Uranium><DevilstrandCloth>25</DevilstrandCloth></costList><statBases><MaxHitPoints>400</MaxHitPoints><WorkToMake>38000</WorkToMake><Bulk>40</Bulk><WornBulk>6</WornBulk><Mass>25</Mass><Flammability>0</Flammability><ArmorRating_Sharp>14</ArmorRating_Sharp><ArmorRating_Blunt>30</ArmorRating_Blunt><ArmorRating_Heat>0.38</ArmorRating_Heat><Insulation_Cold>20</Insulation_Cold><Insulation_Heat>10</Insulation_Heat><EquipDelay>10</EquipDelay></statBases><equippedStatOffsets><CarryWeight>60</CarryWeight><CarryBulk>7.5</CarryBulk><ShootingAccuracyPawn>0.05</ShootingAccuracyPawn><ToxicSensitivity>-0.3</ToxicSensitivity><MoveSpeed>0.92</MoveSpeed><MoveSpeed>0.5</MoveSpeed></equippedStatOffsets><thingCategories Inherit="False"><li>ApparelArmor</li></thingCategories><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><apparel><bodyPartGroups><li>Neck</li><li>Torso</li><li>Shoulders</li><li>Arms</li><li>Legs</li><li>Feet</li></bodyPartGroups><wornGraphicPath>Things/Apparel/TrooperArmor/TrooperArmor</wornGraphicPath><layers><li>Middle</li></layers><tags><li>SpacerMilitary</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags><useDeflectMetalEffect>true</useDeflectMetalEffect></apparel><recipeMaker><unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef><researchPrerequisite>VAE_TrooperArmor</researchPrerequisite><skillRequirements><Crafting>6</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers></recipeMaker><colorGenerator Class="ColorGenerator_Options"><options><li><weight>10</weight><only>(0.9,0.9,0.9)</only></li><li><weight>10</weight><only>(0.33,0.33,0.33)</only></li><li><weight>10</weight><only>(0.65,0.65,0.65)</only></li><li><weight>6</weight><min>(0.3,0.3,0.3)</min><max>(0.5,0.5,0.5)</max></li></options></colorGenerator></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
does the mods work if i disable VEAM ?