RimWorld

RimWorld

Combat Extended [1.4]
vlad123.88 23 Jul, 2021 @ 2:42am
Couldn't unload the pickuped building
Hi devs. For some reason, in CE 1.3 i couldn't unload the pickuped building (table, battery, sleep bag etc). I just clicking unload button but nothing happens. Tryed with clean CE without all others mods, the same
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Showing 1-6 of 6 comments
vlad123.88 23 Jul, 2021 @ 10:04am 
Do anybody had the same?
Sledgehammer 23 Jul, 2021 @ 10:35am 
Yeah I had to beat up my colonist to make her drop it.
vlad123.88 23 Jul, 2021 @ 10:38am 
It had to be something very valuable)
Apokus 24 Jul, 2021 @ 12:18am 
Having the same issue. Guess time to beat them up to get those emanators back
vlad123.88 24 Jul, 2021 @ 3:31am 
Verse.Pawn_InventoryTracker container tried to drop Stool18721 which it didn't contain.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
vlad123.88 24 Jul, 2021 @ 3:59am 
Verse.Pawn_InventoryTracker container tried to drop Stool38937 which it didn't contain.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ThingOwner:TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,bool)
Verse.ThingOwner`1<Verse.Thing>:TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>)
RimWorld.ITab_Pawn_Gear:InterfaceDrop (Verse.Thing)
CombatExtended.ITab_Inventory:DrawThingRowCE (single&,single,Verse.Thing,bool)
CombatExtended.ITab_Inventory:FillTab ()
Verse.InspectTabBase/<>c__DisplayClass14_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
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Showing 1-6 of 6 comments
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