Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
in my experience, with a spotter i can land all rounds within like 4-7 tiles from where i marked, very often right on the spot as well
1) Lure all mobile forces out and dispose of them to your liking.
2) Use smoke grenades in a Milkor for instance and direct your pawns to stand INSIDE the smoke screen.
3) Once again, load HE ammo for a couple pawns with machine guns. - the smoke will cancel turret target aquisition and you can shoot them (albeit with lower accuracy of course)
4) make sure than you refresh your smoke grenades, because usually you cannot mow down the large turrets in one smoke duration.
Cheers
PS: Mortars are too inaccurate and WAYYYY to resource intensive IMHO.
Look for ammo with (Bomb) damage on the description.
Alternatively, jump packs and monoswords. One small cluster was cleared out by basically one soldier because she could get fairly close due to all the ruins in the area, and then jump jet into the turret's minimum range where it was helpless, and the other turret couldn't draw line of sight due to the first. Once it started sparking, she just jumped into the second turret's dead zone.
I've also heard that EMP mortars and grenades work well.
Note: in 1.2 with CE they can still fire at you if they were already targeting -before- you lay down a smoke screen, so be careful to start spamming from around a corner when they aren't busy aiming at you. Haven't tested this in 1.3 yet, but it's still a reasonable precaution to start smoking from a "safe" angle.