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Bullet_ChargeDriver574371 tried to register out of bounds at (-2147483648, 0, -2147483648). Destroying.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.ThingGrid:RegisterInCell (Verse.Thing,Verse.IntVec3)
Verse.ThingGrid:Register (Verse.Thing)
(wrapper dynamic-method) Verse.Thing:Verse.Thing.set_Position_Patch0 (Verse.Thing,Verse.IntVec3)
CombatExtended.ProjectileCE:set_ExactPosition (UnityEngine.Vector3)
CombatExtended.ProjectileCE:TryCollideWith (Verse.Thing)
CombatExtended.ProjectileCE:ImpactSomething ()
CombatExtended.ProjectileCE:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
Edit: the guns function but only deal 1 base damage as the "caliber" doesn't work correctly. I just had to ditch all the weapons for now.