RimWorld

RimWorld

Combat Extended [1.4]
Kacap 24 Aug, 2021 @ 7:05am
Pawns not auto rearming and no collecting ammo
Pawns are not automaticly collecting ammo and weapons from loadout
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Showing 1-7 of 7 comments
Kacap 25 Aug, 2021 @ 5:24am 
Some1 having same problem
swiftmiester 25 Aug, 2021 @ 5:50am 
Yup similar My colonists wont shoot anymore lol

Bullet_ChargeDriver574371 tried to register out of bounds at (-2147483648, 0, -2147483648). Destroying.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.ThingGrid:RegisterInCell (Verse.Thing,Verse.IntVec3)
Verse.ThingGrid:Register (Verse.Thing)
(wrapper dynamic-method) Verse.Thing:Verse.Thing.set_Position_Patch0 (Verse.Thing,Verse.IntVec3)
CombatExtended.ProjectileCE:set_ExactPosition (UnityEngine.Vector3)
CombatExtended.ProjectileCE:TryCollideWith (Verse.Thing)
CombatExtended.ProjectileCE:ImpactSomething ()
CombatExtended.ProjectileCE:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
Kacap 25 Aug, 2021 @ 9:51am 
When it comes to raid my pawns dont have any ammo bcs if that

swiftmiester 25 Aug, 2021 @ 11:14am 
I took off the rimsenal guns for a while. They dont list the ammo correctly atm
MrDrProfessor 26 Aug, 2021 @ 12:45pm 
I had the same issue where the Rimsenal guns didn't have ammo and therefore would ready the shot but just sit there and nothing would happen. It was after some update this morning but, I might have found a temporary fix. I just loaded CE at the very bottom of my mod list, the no ammo issue is still there but the Rimsenal weapons seemed to function okay otherwise. Hope this helps someone!
Edit: the guns function but only deal 1 base damage as the "caliber" doesn't work correctly. I just had to ditch all the weapons for now.
Last edited by MrDrProfessor; 27 Aug, 2021 @ 8:27am
ColdOne 26 Aug, 2021 @ 6:31pm 
Has the dev fixed reaming work priority yet? Not fun to constantly have to manually tell my pawns that it is a good idea to have bullets.
Kacap 27 Aug, 2021 @ 12:33am 
I think no
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