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None of those are solutions to the problem. You have about 1.5 seconds after being spotted to kill every centipede and heavy charge turret before you begin losing colonists.
i do have a single set of advanced power armor on a pawn but i also have mechaniods that are way worst then a centipede. and that one pawn is gone doing ♥♥♥♥ half the time and isnt ever at the base when mechaniods come
Also, I play on ~180% threat scaling (inbetween whatever the hardest and second hardest difficulty is) where you get 3 centipedes per 2 colonists.
My most recent run into centipedes was trivial as they drop podded around my base and walked straight into 3 autocannons loaded with AP-I and a 90mm flak cannon and were obliterated by a quick salvo from the autocannons.
However, the main difficulty is when you're fighting without a flak cannon/autocannons. Before the event that happened above, I had a psychic ship drop with 7-8 centipedes. After dev-mode-ing some of them out because I stood no chance otherwise, I only defeated them after a save reload, killing all of my animals, a lost lung and a really lucky hit to some dropped ammo killing most of the centipedes.
But once again, I'm just complaining about how much damage and armor penetration 12x64mm rounds have. You can really see this with the Charge Driver from Rimsenal, which is a sniper that fires 12x64mm. While it's balanced out by the fact that you can't craft 12x64mm and you have to both make it late enough into the game to get the ammo and survive getting the ammo, it also shoots 12x64mm. Just sending out one dude with some recon armor and maybe some bionic legs with a Charge Driver, you can easily stop a regular raid from pirates. It's super OP as a slow firing sniper, and even more OP as a machine gun.
Also, allies don't work. While royal aid helps a bit, it won't stop several centipedes. I've gotten a lucky friendlies drop of 17 people in from the EMPIRE, who couldn't even stop 2 centipedes with cataphracts.
Also you kind of need flak cannons to use flak cannons. You're screwed if you don't have any.
You might as well abandon this thread, it's just how to fight centipedes (which I also made a guide on
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2292629593
(or at least I don't know of any mods that add new armor that is stronger than cataphract)
First, I wouldn't call 180% hard. It's easier than merciless.
Second, the difficulty doesn't effect how powerful centipedes are. The only thing that affects that are the power of 12x64mm or 30x256mm thermobaric shells and the stats of heavy charge blasters and incendiary launchers.
Third, my point is that centipedes are a massive difficulty spike compared to other raids. Other raids are more than trivial, even pirates with charge weapons and charge LMG's are easier than centipedes. While the armor of centipedes provide challenge, just the sheer damage they do is insane.
And once again, difficulty doesn't affect how strong one centipede is.