RimWorld

RimWorld

Combat Extended [1.4]
MadPixie :) 12 Oct, 2020 @ 8:36pm
[Bug] Textures
So, I installed CE, and now quite a few textures aren't loading, even Royalty one's, like the gunlink, and then coloured textiles from Vegetable Garden.

Here's a few error dumps:

Failed to find any textures at Things/Pawn/Humanlike/Apparel/Gunlink/Gunlink_Male while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/Gunlink/Gunlink_Male, color=RGBA(0.510, 0.510, 0.510, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
BodyTypeExtend.ApparelGraphicDatabaseInjected:TryGetGraphicApparel_Prefix(Boolean&, Apparel, BodyTypeDef&, ApparelGraphicRecord&)
RimWorld.ApparelGraphicRecordGetter:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch1(Apparel, BodyTypeDef, ApparelGraphicRecord&)
rjwex.ResolveApparelGraphics_Patch:RJWExTryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch1(PawnGraphicSet)
Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch2(PawnGraphicSet)
Verse.PawnRenderer:RenderPawnAt(Vector3, RotDrawMode, Boolean, Boolean)
Verse.PawnRenderer:RenderPawnAt(Vector3)
Verse.Pawn_DrawTracker:DrawAt(Vector3)
Verse.Pawn:DrawAt(Vector3, Boolean)
Verse.Thing:Draw()
Verse.ThingWithComps:Draw()
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:Verse.Map.MapUpdate_Patch2(Map)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Failed to find any textures at Things/Pawn/Humanlike/Apparel/Tuque/Tuque_Male while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/Tuque/Tuque_Male, color=RGBA(0.196, 0.196, 0.196, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
BodyTypeExtend.ApparelGraphicDatabaseInjected:TryGetGraphicApparel_Prefix(Boolean&, Apparel, BodyTypeDef&, ApparelGraphicRecord&)
RimWorld.ApparelGraphicRecordGetter:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch1(Apparel, BodyTypeDef, ApparelGraphicRecord&)
rjwex.ResolveApparelGraphics_Patch:RJWExTryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch1(PawnGraphicSet)
Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch2(PawnGraphicSet)
Verse.PawnRenderer:RenderPawnAt(Vector3, RotDrawMode, Boolean, Boolean)
Verse.PawnRenderer:RenderPawnAt(Vector3)
Verse.Pawn_DrawTracker:DrawAt(Vector3)
Verse.Pawn:DrawAt(Vector3, Boolean)
Verse.Thing:Draw()
Verse.ThingWithComps:Draw()
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:Verse.Map.MapUpdate_Patch2(Map)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

and most surprisingly

Failed to find any textures at Things/Apparel/GasMask/GasMask_Male while constructing Multi(initPath=Things/Apparel/GasMask/GasMask_Male, color=RGBA(0.510, 0.510, 0.510, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
BodyTypeExtend.ApparelGraphicDatabaseInjected:TryGetGraphicApparel_Prefix(Boolean&, Apparel, BodyTypeDef&, ApparelGraphicRecord&)
RimWorld.ApparelGraphicRecordGetter:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch1(Apparel, BodyTypeDef, ApparelGraphicRecord&)
rjwex.ResolveApparelGraphics_Patch:RJWExTryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch1(PawnGraphicSet)
Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch2(PawnGraphicSet)
Verse.PawnRenderer:RenderPawnAt(Vector3, RotDrawMode, Boolean, Boolean)
Verse.PawnRenderer:RenderPawnAt(Vector3)
Verse.Pawn_DrawTracker:DrawAt(Vector3)
Verse.Pawn:DrawAt(Vector3, Boolean)
Verse.Thing:Draw()
Verse.ThingWithComps:Draw()
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:Verse.Map.MapUpdate_Patch2(Map)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()