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Yes they will because the "safezone" of two or three tiles from vanilla was removed. Nothing better than having your colonist die from having his head blown off by friendly.
It is not. While they might have adjusted chances, pawns still get their brains blown off.
You need to note this - pawn onfront and the second pawn crouches, the last pawn does not. If you were to move the pawns onfront, they stand up and might be hit. As long as they are crouched, it's okay.
*sigh*
And does it change anything? Not like there is any sort of % like in XCOM-style games about hit chances. Pawns are still dumb as bricks due to vanilla ♥♥♥♥♥♥ combat and will get teamkilled. And it doesnt matter if the chance is 100% or 5%, it is there. And it will happen.
Yes you will, you only lower the chance. Which funnily enough is maybe even worse than having 100% chance because you know that it can happen, you just dont know when.
I am sick of having enemy raids shooting each other all the time too.
♥♥♥♥♥♥♥ with such basics of gameplay without adjusting already bad AI is just bad move.
You will NEVER hit a not moving ally when you're shooting trough him while physically touching him while not moving. Never.
Mhm, sure.
I can confirm that the pawn Will hit their ally even if they are not moving and right in next of them both straight or diagonally, I had 1 pawn in an openig of a wall with shieldbelt and melee weapon and 1 colonist right next to him to help, firt got the shieldbelt shot off then killed, looked at the log tab and he was killed by the ally next to him and not by the melee of the raider, I thought that it was the weapons problem (lmg) so I retried with a shotgun and a bolt action rifle but same it still hit the pawn right in front of him, not always but very often, so often that I do not make a straight embrasure any more, in vanilla, paws supposedly "used the shoulder of the pawn next to them so they would never shoot them"