RimWorld

RimWorld

Combat Extended [1.4]
[Bug] Gear tab broken
Currently im using Combat Extended and Vanilla Extended Pack, and for some reason CE breaks the gear tab, making me unable to see what items my pawns have, therefor making me unable to know how much ammo is left, unequip stuff and see equipment status. Is there a way to fix this?
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Showing 1-4 of 4 comments
Have you found a way to fix it yet? I have the same problem and i use character editor mod to see the gear tab
N7Huntsman  [developer] 16 Jun, 2020 @ 11:31am 
If these are from a modded race, they'll need a compatibility patch in order to use the CE inventory system. Otherwise, I'll need logs/screenshots/more details.
Last edited by N7Huntsman; 16 Jun, 2020 @ 11:31am
king ko 22 Aug, 2020 @ 5:57am 
I am having the same problem. This is what pops in the log. I can not even pick up the assault rifle, melee weapons work as far I can tell.

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at OreYields.StatPart_MassMultiplier.TransformValue (RimWorld.StatRequest req, System.Single& val) [0x00008] in <abf832d398484cee837a1dbbc4123660>:0
at RimWorld.StatWorker.FinalizeValue (RimWorld.StatRequest req, System.Single& val, System.Boolean applyPostProcess) [0x00022] in <7b345446a85d4ed599f9c604ae61854b>:0
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest req, System.Boolean applyPostProcess) [0x0004c] in <7b345446a85d4ed599f9c604ae61854b>:0
at RimWorld.StatWorker.GetValueAbstract (Verse.BuildableDef def, Verse.ThingDef stuffDef) [0x00009] in <7b345446a85d4ed599f9c604ae61854b>:0
at RimWorld.StatExtension.GetStatValueAbstract (Verse.BuildableDef def, RimWorld.StatDef stat, Verse.ThingDef stuff) [0x00006] in <7b345446a85d4ed599f9c604ae61854b>:0
at CombatExtended.StatPart_LoadedAmmo.TryGetValue (RimWorld.StatRequest req, System.Single& num) [0x0003c] in <c85ee57b7b734f869d65dc9f3925f39c>:0
at CombatExtended.StatPart_LoadedAmmo.TransformValue (RimWorld.StatRequest req, System.Single& val) [0x00001] in <c85ee57b7b734f869d65dc9f3925f39c>:0
at RimWorld.StatWorker.FinalizeValue (RimWorld.StatRequest req, System.Single& val, System.Boolean applyPostProcess) [0x00022] in <7b345446a85d4ed599f9c604ae61854b>:0
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest req, System.Boolean applyPostProcess) [0x0004c] in <7b345446a85d4ed599f9c604ae61854b>:0
at RimWorld.StatWorker.GetValue (Verse.Thing thing, System.Boolean applyPostProcess) [0x00007] in <7b345446a85d4ed599f9c604ae61854b>:0
at (wrapper dynamic-method) RimWorld.StatExtension.RimWorld.StatExtension.GetStatValue_Patch3(Verse.Thing,RimWorld.StatDef,bool)
at CombatExtended.CompInventory.CanFitInInventory (Verse.Thing thing, System.Int32& count, System.Boolean ignoreEquipment, System.Boolean useApparelCalculations) [0x00080] in <c85ee57b7b734f869d65dc9f3925f39c>:0
at CombatExtended.HarmonyCE.FloatMenuMakerMap_Modify_AddHumanlikeOrders.AddMenuItems (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts) [0x0034c] in <c85ee57b7b734f869d65dc9f3925f39c>:0
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.AddHumanlikeOrders_Patch7(UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>)
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch2(UnityEngine.Vector3,Verse.Pawn)
at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x00056] in <7b345446a85d4ed599f9c604ae61854b>:0
at (wrapper dynamic-method) RimWorld.Selector.RimWorld.Selector.HandleMapClicks_Patch3(RimWorld.Selector)
at RimWorld.Selector.SelectorOnGUI () [0x00000] in <7b345446a85d4ed599f9c604ae61854b>:0
at RimWorld.MapInterface.HandleLowPriorityInput () [0x0000f] in <7b345446a85d4ed599f9c604ae61854b>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000d3] in <7b345446a85d4ed599f9c604ae61854b>:0
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
Verse.Log:Error(String, Boolean)
Verse.Root:Verse.Root.OnGUI_Patch1(Root)
Shepardx 7 Sep, 2020 @ 10:04am 
I got the same bug but on vanilla pack anymals only, I can see on pawns.

Exception filling tab CombatExtended.ITab_Inventory: System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.ITab_Inventory.TryDrawOverallArmor (System.Single& curY, System.Single width, RimWorld.StatDef stat, System.String label, System.String unit) [0x00017] in <ee67a7b42cfc42cb9f1618d5b5e78d9c>:0
at CombatExtended.ITab_Inventory.FillTab () [0x002b6] in <ee67a7b42cfc42cb9f1618d5b5e78d9c>:0
at Verse.InspectTabBase+<>c__DisplayClass14_0.<DoTabGUI>b__0 () [0x00039] in <7b345446a85d4ed599f9c604ae61854b>:0
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.<>c__DisplayClass14_0:<DoTabGUI>b__0()
Verse.ImmediateWindow:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Last edited by Shepardx; 7 Sep, 2020 @ 10:39am
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