RimWorld
Wa! Skeleton!
zepper 22 stycznia 2019 o 16:10
Skeletons still need to eat?
For some reason they still eat. I dont know what could be conflicting.
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Are you sure? Are they eating things? The food bar still appears but it shouldn't go down, so they shouldn't have to eat.
zepper 22 stycznia 2019 o 16:18 
Yeah, a few were affected by cryosickness and after throwing up, they ate food I had stored
It should just be a one time thing then. Pawns vomiting automaticly lower their food need. If low enough it will eat something to raise it. Since it's now filled, you shouldn't have anymore problems now.
zepper 22 stycznia 2019 o 16:24 
Ill check the next time I hop on, ty for the help
VatskiySas 23 stycznia 2019 o 9:00 
As far as i know, they are affected by any injuries or traits that increase the hunger or smthing like that.
I saw the same thing, they do need to eat for me
Początkowo opublikowane przez 「๖Vɪɴʏʟ」:
I saw the same thing, they do need to eat for me
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1635733663

outdated edit: I belive they did not need to eat when I first started the save, not exactly sure however.

2nd edit: It seems like they get hungry very slowly, also useing them in a caravan tells me they have -71 thousand days worth of food, and that 3 simple meals takes it down to -35 thousand. (currently at 102 thousand after about 1.5 days of travel, didn't supply them with any food, so started at -75K)
After actually forming the caravan thne there aren't any problems.

Big update: appears to somehow only really be affecting one pawn, the guy who I had seen eat something. I got him by a refugee event, my female pawn who arrived by visitor event does seem to have the food locked at a lower (44%) state than others (my original 3, which are locked at 80% which I presume is what they spawn with when they come out of the escape pods): Possibly the refugee event pawn had their food low enough so they ate something, which then gave them the ability to get hungry?

Edit 3.5: Saved another skelly from a transport pod, also has hunger. I'm not sure if he got fed while in the medical bed.
Ostatnio edytowany przez: 「๖Vɪɴʏʟ」; 26 stycznia 2019 o 6:02
Smeghead 19 lutego 2019 o 10:43 
I tried spawning in 2 skeletons as my starting pawns, and they also have hunger, althought it seems to drop VERY slowly, but they still get the negative mood modifier if hungry.
There's also a mod conflict with the No water No life mod as skeletons still need water because of said mod
Whollyspokes 22 lutego 2019 o 6:44 
theres some traits that can make skeletons eat abnormal amounts of food
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