Stellaris
z Expanded Traits, Civics, Pops, and More
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Tovius  [desarrollador] 2 FEB 2019 a las 13:58
Suggestions
Have something you want to see in this mod? Please post it here.
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Mostrando 1-15 de 70 comentarios
Riskke 30 MAY 2019 a las 2:34 
How hard would be to translate into Spanish? ^^ I'm quite afraid of the number of text strings
ShinyNobody 12 JUN 2019 a las 11:24 
Could you make maybe an traits civic only version?
Tovius  [desarrollador] 24 OCT 2019 a las 16:23 
I'm trying to create a civic swap of Agrarian Idyll for lithoids for the next update, with a focus on miners instead of farmers, but I don't know what to call it. Any suggestions?

Edit: So far I've come up with: Crystallographic Idyll
Última edición por Tovius; 24 OCT 2019 a las 16:59
Tovius  [desarrollador] 30 OCT 2019 a las 21:10 
Corporate names I have so far
# Tech Companies
empire_name_parts_list = {
key = "corp_tech"
parts = {
Engineering = 5
Laboratories = 5
Technologies = 5
Science = 4
Aerospace = 3
Manufacturing = 3
Industries = 3
Systems = 3
Dynamics = 3
Atomics = 3
Subatomics = 2
Corporation = 2
Enterprises = 2
Incorporated = 2
Materials = 2
Associates = 1
"Atomics International" = 1
"Autoengineering Corporation" = 1
"Engineered Systems" = 1
Synergetics = 1
Company = 1
Insights = 1
"Stellar Industries" = 1
Initiative = 1
Foundation = 1
Nanotech = 1
Robotics = 1
Insights = 1
}
}

# Medical Companies
empire_name_parts_list = {
key = "corp_hmo"
parts = {
Medical = 6
Pharmaceuticals = 6
Laboratories = 4
Bioengineering = 4
Science = 3
Genomics = 2
Health = 2
Medicorp = 2
Biocorp = 2
Biochem = 1
Helix = 1
"Health Net"
"Health Advantage" = 1
"Health Supermarket" = 1
Pharma = 1
Shield = 1
"Blue Cross" = 1
Incorporated = 1
Corporation = 1
"Customer Synergies" = 1
}
}
Tovius  [desarrollador] 30 OCT 2019 a las 21:19 
The list of brand names is too long, but is mostly taken from here:
https://concord.fandom.com/wiki/Fictional_Firms_in_Science_Fiction
forerunner398 7 ABR 2020 a las 14:42 
Would it be possible to either make a Impose Ideology like CB for Megacorps that make the enemy empire an empire willing to accept branch offices? Like an Open Markets CB like the Opium Wars?
Tovius  [desarrollador] 7 ABR 2020 a las 14:46 
An interesting idea. I'll add it to the TODO list.
Theion 27 MAY 2020 a las 7:56 
I has been using your mods and they improved Stellaris significantly. Unfortunately, these two (excellent) performance mods below also overwrite the same files in pop_jobs. It would nice to see a compatibility patch.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1882139456
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1990079757
Última edición por Theion; 27 MAY 2020 a las 8:01
forerunner398 16 JUN 2020 a las 2:22 
Hi, if you're making new civics, maybe make a machine civic/origin where the machines use organics as test subjects for their science. It could work like a Rogue Servitor, but research instead of unity.

Ezekiel 12 AGO 2020 a las 14:31 
Have you considered making a compatibility patch for EUTAB? I really quite like several of the things you're doing, but I also like several of the fun things in it (such as the Battle Praxeum).
Spider 19 NOV 2020 a las 17:30 
Hey, since you added support for Machine Consciousness, would you also be willing to allow Machine Consciousness to have access to Resort Worlds? Since you made it possible for Rogue Servitors to have them, too?
TechNinjaSigma 20 ENE 2021 a las 13:28 
is it possible to make some patches to turn off certain features for performance and troubleshooting?
Última edición por TechNinjaSigma; 20 ENE 2021 a las 13:30
Armok 21 FEB 2021 a las 20:31 
not sure if this is the best fit of your mods to suggest this but could you make it so that materialist empires that have researched psionic theory have a different responce to when another empire psionically ascends? seems silly for materialists to just disregard psionics when they've researched it and have confirmed it's a real thing
Mitsumi 1 JUN 2021 a las 6:37 
I've always found it sort of odd that Xenophobes don't have an analogue to the biological engineers civic since it seems like evolutionary mastery is thematically the best fit for them. But an origin that's maybe a combination of syncretic and bioengineers for xenophobes seems like it would fit really well.
Mitsumi 2 JUN 2021 a las 9:13 
I've been enjoying what I've played with so far. I really feel like Cyberocracy could use a little something to make it feel like it has a bit more of an impact on the workings of an empire. It's not something that I'd consider weak, just behind the scenes in comparison to Heavenly Choir for instance. Maybe move the 5 stability from the trait to a ruler job like AI Coordinator?
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