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回報翻譯問題
Negative:
Blindness(white screen for 3 secs)
Slowness(reduced move speed for 5 seconds)
Weakness(reduced defence(more incoming dmg) for 5 seconds)
Poison(same as bleeding, but recovers itself, like bites of poison headcrabs. Lasts for 4 seconds)
Immobilaze(cant move for a 1 sec)
Confuse(reversed movement, like forward is back, left is right etc for a 3 seconds)
Damagment(reduced healing effect by 50% for a 10 seconds)
Shock(freeze movement and any actions for 2 seconds)
Freezing(same as shock, but lasts for 3 seconds)
Positive stats:
Damage up(increased dmg for 5 seconds)
Speed up(increased movement speed for 5 seconds)
Iron lungs (unlimited stamina for 7 seconds)
Defence up(taking less all dmg for 5 seconds)
Health Regeneration(recovery of health)
Shield regeration(same as health regeneration, but recovers shield)
Untouchable(repels all enemies, that got close)
Thorns(returning 25-50 income dmg to enemy for a 3 seconds)
Vampirism(recovery health from 10-25% of dealt dmg)
Immunite(immunite to all negative stats)
Light shield(immunite to physical dmg(like hits with crowbar, or shot with gun) but can be damaged with elemental weapons(like AR2 shot, fire, poison, shock)
Dark shield(immunite to elemental dmg(like fire, poison, shock) but can get damaged with physical damage)
1. Can you make some kind of perks for players, that can give them different effects? You can make stats for thise perks, choose their icon, when they can activate(for example, Immunite can activate, if 85% of base health is below).
2. Can you make a tool, to give thise effects to NPC's itself? Fight with thise NPC's will be more challanging, if one zombie got blindness.
3. Can you make a glow for diffirent stats? Like if thorns active, you can see a light green spikes on Player or NPC
Its kinda TOO much ...
Your stuck crouching.
i thought about it and decided to add as little any annoying effects as possible, is it really necessary? btw it may exist due to the recently added customization feature
Adrenaline - After killing 10 npcs/players (perhaps in the span of 1-2 minutes) you move 10% faster, jump 5% higher and gain invincibility (perhaps for 5 seconds). This is just so much fun! I don't want it to ever stop!
Madness - Activated after killing 20 npcs/players (perhaps in the span of 2-3 minutes) you move 10% faster, jump 5% higher, have eternal stamina and gain invincibility (perhaps for 10 seconds). I'll murder each and every one of you!
Sickness - Activated after killing 30 npcs/players (perhaps in the span of 3-4 minutes) you move 15% slower, jump 15% lower, you lose the ability to run (perhaps for 1 minute), you gain "Unwell feeling", but you gain invincibility (5 seconds). I don't want to ever do that again. I need to catch a break...
Exhaustion - After running for too long or jumping too much, you move 10% slower (perhaps in the span of 1-2 minutes). Damn, I need to catch a break.
Weakness - Activated when you have less than 20% of your health points, you move 10% slower and lose the ability to jump. I feel like crap...