Garry's Mod

Garry's Mod

PlayerStats - awaiting remake
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crester  [開發人員] 2019 年 1 月 8 日 下午 12:40
Suggestions
Here you can offer your ideas about stats and i'll perhaps realize them.
最後修改者:crester; 2019 年 1 月 8 日 下午 12:41
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目前顯示第 1-15 則留言,共 21
XPEHO3ABPycPekc 2019 年 1 月 8 日 下午 9:21 
What about Blindness, Slowness, Weakness etc?
crester  [開發人員] 2019 年 1 月 9 日 上午 2:40 
引用自 XPEHO3ABPycPekc
What about Blindness, Slowness, Weakness etc?
in details please
最後修改者:crester; 2019 年 1 月 9 日 上午 3:35
XPEHO3ABPycPekc 2019 年 1 月 9 日 上午 10:07 
Well.... I guess its better to add stats, like:
Negative:
Blindness(white screen for 3 secs)
Slowness(reduced move speed for 5 seconds)
Weakness(reduced defence(more incoming dmg) for 5 seconds)
Poison(same as bleeding, but recovers itself, like bites of poison headcrabs. Lasts for 4 seconds)
Immobilaze(cant move for a 1 sec)
Confuse(reversed movement, like forward is back, left is right etc for a 3 seconds)
Damagment(reduced healing effect by 50% for a 10 seconds)
Shock(freeze movement and any actions for 2 seconds)
Freezing(same as shock, but lasts for 3 seconds)
Positive stats:
Damage up(increased dmg for 5 seconds)
Speed up(increased movement speed for 5 seconds)
Iron lungs (unlimited stamina for 7 seconds)
Defence up(taking less all dmg for 5 seconds)
Health Regeneration(recovery of health)
Shield regeration(same as health regeneration, but recovers shield)
Untouchable(repels all enemies, that got close)
Thorns(returning 25-50 income dmg to enemy for a 3 seconds)
Vampirism(recovery health from 10-25% of dealt dmg)
Immunite(immunite to all negative stats)
Light shield(immunite to physical dmg(like hits with crowbar, or shot with gun) but can be damaged with elemental weapons(like AR2 shot, fire, poison, shock)
Dark shield(immunite to elemental dmg(like fire, poison, shock) but can get damaged with physical damage)
crester  [開發人員] 2019 年 1 月 9 日 上午 10:11 
oh god, i'll try to add and apply something from your list, thanks
XPEHO3ABPycPekc 2019 年 1 月 9 日 上午 10:13 
Also, I have few suggestions:
1. Can you make some kind of perks for players, that can give them different effects? You can make stats for thise perks, choose their icon, when they can activate(for example, Immunite can activate, if 85% of base health is below).
2. Can you make a tool, to give thise effects to NPC's itself? Fight with thise NPC's will be more challanging, if one zombie got blindness.
3. Can you make a glow for diffirent stats? Like if thorns active, you can see a light green spikes on Player or NPC
XPEHO3ABPycPekc 2019 年 1 月 9 日 上午 10:15 
4. Add abuiility to put some stats on weapons. For example, crowbar have a lifesteal, or if stading on groundfire, rpg deals 200% more damage.
XPEHO3ABPycPekc 2019 年 1 月 9 日 上午 10:18 
Well....

Its kinda TOO much ...
Douglas 2019 年 1 月 12 日 上午 8:14 
Broken Legs: Happends when you fall from a high spot.

Your stuck crouching.
crester  [開發人員] 2019 年 1 月 12 日 上午 8:25 
引用自 question man
Broken Legs: Happends when you fall from a high spot.

Your stuck crouching.

i thought about it and decided to add as little any annoying effects as possible, is it really necessary? btw it may exist due to the recently added customization feature
White Boy Euthanasia 2019 年 1 月 12 日 下午 12:44 
Focused - After killing 3 npcs/players (perhaps in the span of 1 minute) you gain invincibility (perhaps for 2 seconds). If you're gonna do a job, do it right.
Adrenaline - After killing 10 npcs/players (perhaps in the span of 1-2 minutes) you move 10% faster, jump 5% higher and gain invincibility (perhaps for 5 seconds). This is just so much fun! I don't want it to ever stop!
Madness - Activated after killing 20 npcs/players (perhaps in the span of 2-3 minutes) you move 10% faster, jump 5% higher, have eternal stamina and gain invincibility (perhaps for 10 seconds). I'll murder each and every one of you!
Sickness - Activated after killing 30 npcs/players (perhaps in the span of 3-4 minutes) you move 15% slower, jump 15% lower, you lose the ability to run (perhaps for 1 minute), you gain "Unwell feeling", but you gain invincibility (5 seconds). I don't want to ever do that again. I need to catch a break...
Exhaustion - After running for too long or jumping too much, you move 10% slower (perhaps in the span of 1-2 minutes). Damn, I need to catch a break.
Weakness - Activated when you have less than 20% of your health points, you move 10% slower and lose the ability to jump. I feel like crap...
最後修改者:White Boy Euthanasia; 2019 年 1 月 12 日 下午 12:45
crester  [開發人員] 2019 年 1 月 12 日 下午 12:49 
引用自 chris
Focused - After killing 3 npcs/players (perhaps in the span of 1 minute) you gain invincibility (perhaps for 2 seconds). If you're gonna do a job, do it right.
Adrenaline - After killing 10 npcs/players (perhaps in the span of 1-2 minutes) you move 10% faster, jump 5% higher and gain invincibility (perhaps for 5 seconds). This is just so much fun! I don't want it to ever stop!
Madness - Activated after killing 20 npcs/players (perhaps in the span of 2-3 minutes) you move 10% faster, jump 5% higher, have eternal stamina and gain invincibility (perhaps for 10 seconds). I'll murder each and every one of you!
Sickness - Activated after killing 30 npcs/players (perhaps in the span of 3-4 minutes) you move 15% slower, jump 15% lower, you lose the ability to run (perhaps for 1 minute), you gain "Unwell feeling", but you gain invincibility (5 seconds). I don't want to ever do that again. I need to catch a break...
Exhaustion - After running for too long or jumping too much, you move 10% slower (perhaps in the span of 1-2 minutes). Damn, I need to catch a break.
Weakness - Activated when you have less than 20% of your health points, you move 10% slower and lose the ability to jump. I feel like crap...
sounds like warcraft mod for css server
White Boy Euthanasia 2019 年 1 月 13 日 上午 12:10 
引用自 crester
引用自 chris
Focused - After killing 3 npcs/players (perhaps in the span of 1 minute) you gain invincibility (perhaps for 2 seconds). If you're gonna do a job, do it right.
Adrenaline - After killing 10 npcs/players (perhaps in the span of 1-2 minutes) you move 10% faster, jump 5% higher and gain invincibility (perhaps for 5 seconds). This is just so much fun! I don't want it to ever stop!
Madness - Activated after killing 20 npcs/players (perhaps in the span of 2-3 minutes) you move 10% faster, jump 5% higher, have eternal stamina and gain invincibility (perhaps for 10 seconds). I'll murder each and every one of you!
Sickness - Activated after killing 30 npcs/players (perhaps in the span of 3-4 minutes) you move 15% slower, jump 15% lower, you lose the ability to run (perhaps for 1 minute), you gain "Unwell feeling", but you gain invincibility (5 seconds). I don't want to ever do that again. I need to catch a break...
Exhaustion - After running for too long or jumping too much, you move 10% slower (perhaps in the span of 1-2 minutes). Damn, I need to catch a break.
Weakness - Activated when you have less than 20% of your health points, you move 10% slower and lose the ability to jump. I feel like crap...
sounds like warcraft mod for css server
Oof
Douglas 2019 年 1 月 14 日 下午 4:04 
Karma: makes it so that every does more damage. You get it from shooting something that is passive expect Dr. Breen.
White Boy Euthanasia 2019 年 1 月 15 日 上午 4:09 
引用自 question man
Karma: makes it so that every does more damage. You get it from shooting something that is passive expect Dr. Breen.
stolen straight out of TTT but ok
Chuck Fatbutt 2019 年 1 月 16 日 上午 9:50 
Perhaps this system can be used for TF2's Mannpower powerups (Haste, Precision, Regen, etc.)?
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