RimWorld

RimWorld

LWM's Deep Storage
xVALERAx 13 Aug, 2023 @ 4:27am
got few of those, is this game breaking?
XML error: Duplicate XML node name building in this XML block: <ThingDef ParentName="LWM_DeepStorage"><defName>JDS_Metal_Crate</defName><label>Metal Crate</label><description>A high-capacity crate for securely storing many things. Items stored in this will not deteriorate, even if outside.</description><graphicData><texPath>Things/MetalCrateSmall/MetalCrate</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>1.9</drawSize><drawRotated>false</drawRotated><color>(60,60,60)</color><shaderType>CutoutComplex</shaderType></graphicData><defaultPlacingRot>South</defaultPlacingRot><uiIconPath>Things/MetalCrateSmall/MetalCrate_UI</uiIconPath><castEdgeShadows>true</castEdgeShadows><size>(1,1)</size><statBases><Beauty>0.7</Beauty><MaxHitPoints>250</MaxHitPoints><WorkToBuild>950</WorkToBuild><Flammability>0.1</Flammability><Mass>8</Mass></statBases><costList><Steel>50</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><defaultStorageSettings><priority>Low</priority><filter /></defaultStorageSettings></building><comps><li Class="LWM.DeepStorage.Properties"><minNumberStacks>2</minNumberStacks><maxNumberStacks>10</maxNumberStacks><timeStoringTakes>120</timeStoringTakes><showContents>false</showContents><overlayType>None</overlayType></li></comps><researchPrerequisites><li>Machining</li></researchPrerequisites><building><paintable>true</paintable></building></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()