RimWorld
LWM's Deep Storage
=M$= Oroberus 2024 年 8 月 23 日 上午 9:32
Pallets causing HaulJob errors
Heyo, I'm spammed with a bunch of error messags connected to haul jobs which are using a cell as target that's a pallet, 1 example below.

"Invalid count: -44, setting to 1. Job was HaulToCell (Job_8374967) A = Thing_BlocksSlate1426879 B = (308, 0, 173) Giver = JobGiver_Work [workGiverDef: HaulGeneral]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.AI.Toils_Haul:ErrorCheckForCarry (Verse.Pawn,Verse.Thing,bool)
Verse.AI.Toils_Haul/<>c__DisplayClass1_0:<StartCarryThing>b__0 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:Notify_PatherArrived ()
Verse.AI.Pawn_PathFollower:PatherArrived ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.TryEnterNextPathCell_Patch1 (Verse.AI.Pawn_PathFollower)
Verse.AI.Pawn_PathFollower:PatherTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)"

Soluions?

Complete VE-Modsuit in use, no other storage mods in use though

EDIT: The hauljobs are completed though, so it doesn't seem that something's actually wrong it's just popping up again and again (and I don't like to turn off the auto popup in case something really doesn't work)
最後修改者:=M$= Oroberus; 2024 年 8 月 23 日 上午 9:35
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=M$= Oroberus 2024 年 8 月 23 日 上午 11:50 
Update: I just noticed that I also got several ressources (f.e. Wood, Steel and Silver) of which I got 600 each shown on the left ressource bar but which are not present on any pallet or stockpile.

Is it possible that through some sort of weird happening like linking pallets or something like that a few pallets became invisible and therefor unusable while they're still taken care of during the calculations and therefor cause the bug shown above and the difference in displayed ressource compared to actual available ressource?
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