RimWorld
LWM's Deep Storage
Some of the recent updates are in urgent need of fixing
No matter how you set it, the item will always be displayed on the container appearance. Changing the setting will only change the location of the display. The option to return the tiles to the old overlapping display is no longer available. This makes a container with a large number of items look terrible even unbearable:steamfacepalm:. Can you fix these problems as soon as possible? Or go back to the previous version. Thank you very much.:steamhappy:

I'm not the only one bothered by this, and I'm sorry to bother you so many times, but I don't know how steam's communication mechanism works, so I have to give you my feedback again here.


Thanks to the author's hard work, the mod now works perfectly, at least for me.
Editat ultima dată de 莫名某某; 25 nov. 2022 la 17:40
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lilwhitemouse  [dezvoltator] 23 nov. 2022 la 19:51 
I think I need some pictures and logs to understand what's going on :/

Can you post anything here, or maybe reach me on Discord?
Rebel 24 nov. 2022 la 15:31 
I am having the same issue of what he is describing. https://ibb.co/BGjbndW

https://ibb.co/8Df1D1m

edit: The links are the screenshots
Editat ultima dată de Rebel; 24 nov. 2022 la 15:32
lilwhitemouse  [dezvoltator] 24 nov. 2022 la 19:24 
I don't know what most of those Items are, so I don't know what they are *supposed* to do :shrug: But those look like weapon lockers in the second image, and they aren't hiding their contents, is that what I'm seeing?
Can you also do the HugsLib Log collection thing for me? It looks like one of my Transpilers is failing, and they are all working for me, so there's probably some weird conflict somewhere?
Rebel 24 nov. 2022 la 19:33 
Editat ultima dată de Rebel; 24 nov. 2022 la 19:33
lilwhitemouse  [dezvoltator] 24 nov. 2022 la 19:37 
Haaaaaaaaa
Okay, I bet it's something mis-configured in another mod. I think I can work around it
Rebel 24 nov. 2022 la 19:41 
Alright.
lilwhitemouse  [dezvoltator] 24 nov. 2022 la 19:45 
Okay, I just pushed out a new version to Steam (on startup it should say something like "LWM Update: testing for Rebel") and hopefully that'll get Deep Storage back to working again!
The ol' unsubscribe, wait a few, resubscribe will hopefully force Steam to get the new version for you? Let me know :)
Rebel 24 nov. 2022 la 19:52 
Oh damn, thanks a lot!
Rebel 24 nov. 2022 la 21:58 
It's still not working, still the same results as last time as i showed you in those screenshots.
Editat ultima dată de Rebel; 24 nov. 2022 la 21:59
lilwhitemouse  [dezvoltator] 24 nov. 2022 la 22:08 
**** (that's a bad word) And you did see the "testing for Rebel" text on startup? I will have to have another look at it tomorrow
In the meantime, you can go into mod settings for Deep Storage, and one of them is "Make all storage Deep Storage." If you turn that off, it should work
Rebel 24 nov. 2022 la 22:14 
Thanks for the effort, I'll tell you tomorrow and I will try to see what I can do to help.
Postat inițial de lilwhitemouse:
**** (that's a bad word) And you did see the "testing for Rebel" text on startup? I will have to have another look at it tomorrow
In the meantime, you can go into mod settings for Deep Storage, and one of them is "Make all storage Deep Storage." If you turn that off, it should work
Sorry I didn't read the response until now, but another player seems to have provided most of the information. I can say for sure: as of right now, the mods in the game are still having problems with stacking (which can be restored after manual resetting) and mapping display. And the popover you mentioned did not appear.
As for the error message you mentioned, I have no error message here. And screenshots I'm not able to provide due to some "geographical factors". I can tell you this: I have not added any mod for items other than the vanilla crop/weapon expansion, I have only installed the JDS simple storage (and Refrigeration) other than your mod.
Oh, maybe this will help? I'm not sure, because I don't know anything about programming:

Error in static constructor of LWM.DeepStorage.ModInit: System.TypeInitializationException: The type initializer for 'LWM.DeepStorage.ModInit' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at LWM.DeepStorage.Settings.DefsLoaded () [0x0006b] in <c7df694da4e64fe0a29368eae5ce6412>:0
at LWM.DeepStorage.ModInit..cctor () [0x00005] in <c7df694da4e64fe0a29368eae5ce6412>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at (wrapper dynamic-method) System.Runtime.CompilerServices.RuntimeHelpers.System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(System.RuntimeTypeHandle)
at (wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility.Verse.StaticConstructorOnStartupUtility.CallAll_Patch4()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch4 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

This was the only error about 'deep storage' when I had when loading the game.
lilwhitemouse  [dezvoltator] 25 nov. 2022 la 8:53 
This is a very valuable error message.
I have pushed *ANOTHER* version out. (This one says LWM Update: testing for Rebel and 302 version on startup). I have checked just about everything I can for 3023125678 now
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