Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm all for personal preference of course but i don't think it's the argument Bullitt is making here :)
Because this is Warframe. Saying something is "Massive and impractical" would imply that it is constrained by reality, in a game about mind controlled nano-virus created space ninjas.
Many of the games weapons are far from realistic or possible in real life, but that doesn't mean you cannot try to make them seem authentic in their world. The problem is the nikana is not just based on the real world katana, but practically is the same weapon in the game.
Normally weapon types like a longsword, dagger and hammer for example give a lot of freedom and creativity in how you can design and create them. When you think of any of these weapon types you normally do not think of one specific design for a weapon, you just think of the basic look of the weapon. When you think dagger, you just think dagger, not a specific kind of dagger, like parry dagger or push dagger for example.
The problem is is that this doesn’t work for all weapon types, certain kinds of weapons are already specializations of another. This is the problem with the katana, when you think katana you think of a very specific kind of weapon, with a very specific design and look to it. If it didn’t, it it wouldn’t be a katana anymore.
To me the sleek and slim blade of a katana, clashes heavily with the big and bulky guard that has been created here for this weapon skin. I don’t have too much of a problem with the design of the guard, Its just far too large that's the problem, you either shrink it down a fair bit or you redesign the blade to fit the guard’s design.
Thus If you are going to go with such an exaggerated design, atleast go all out on it, not half in half out. Just look at the katana zaw from cetus for example, it is so different from a normal katana you no longer see it as one, instead you see for the weird sci fi / fantasy weapon it is.
I don't mind things like massive and weirdly shaped swords and weapons, hell we already have a lot of those in game and I don't mind them. But with those they're designs are so fantasy like and so exaggerated, that you no longer have a real life comparison. At Least for me, with those weapons it is easier to suspend my disbelief.
This is just the opinion and advice of one man, feel free to listen to it or not, it's your choice.
That being said, my friend, i think i understand your position in this and there's not right or wrong situation, it's just the way you chose to look at katanas in warframe and it's totally your right to do so. Unfortunately though i cannot take in consideration personal preference too much otherwise i wouldn't be able to make anything creative that you might learn to like.
It would be very different if you were talking about the design itself, in that case i'll have to listen carefully to everyone cause if the design is not good nobody will ever like it or learn to appreciate it over time at all.
But, and this is very important to me, i really appreciate the time you spend thinking about this kind of stuff and the way you made me analyze the situation cause in the end it all helps me to be a better designer in the future so... Thank you! :)
Anyway, great design, gonna use that guard to smash some grineer head.
Edit: the sheath and sword also look like they could be one of those HF Katanas from Metal Gear, especially like the one sam uses. The one that can be boosted out of the sheath when pulling a trigger? Good stuff.
I think you're misunderstanding me a little here, I also may not have explained myself properly, so I apologise. I never said you cannot alter the design of the original. The reason I stated it no longer looks like a katana is because the guard is far too large, like that of a rapier, thus making it look like one and practically function like one too.
Just to be clear here, my only point of contention with the current design, is that the guard is far too large, if it was of the exact same design but sleeker and smaller to match the blade, I feel it would not only look better, but make a little more sense as a weapon.
My line of thinking was that if you were going to make a katana skin, you should either go all out with the weird and wacky, like the katana zaw from cetus, or you go for the more traditional slim and sleek appearance of the katana. Because currently I feel the large guard clashes with the design of a katana, you are currently half in half out, at least that's the way I see it.
The problem being with a guard being that large is that functionally the weapon would no longer work like a katana, because too much of the weight is at the back of the blade, you would be better off use the weapon as bludgeon or thrusting weapon, rather than a cutting weapon, which the katana is primarily designed as.
I understand that mechanically it's just a skin and that all katana weapon types in game will function the same way. I also know that we have much stranger and weirder things in warframe, that kind of make no sense, but I atleast think steps can be taken to help make designs be a bit more believable and immersive, even if it may not be necessary.
I feel that extra bit of attention to detail, really does help, even if others may not care, there will also be others who do appreciate the extra effort put in.
I think a really good example of keeping true to the design of a weapon type, while still having a unique spin and look to it, are the rapier skins in game, one of them being partly of your very own design, Hitsu San.
I think the ferita skin for the rapier melee type looks excellent. It’s guard has a unique look to it, that is completely one of a kind, while still maintaining the look of a rapier, I think its a great design ! The guard here actually works in its favour since its a weapon type meant to have such a large guard.
Even if you do not agree with my constructive criticism, I appreciate that you are willing too listen to feedback, many these days are either not not willing to listen, are to arrogant or simply do not respond.