Warframe

Warframe

SHINIGAMI - Katana Model
Tahllinavian 24 Jan, 2019 @ 9:04am
Why is the guard so damn massive and impractical ?
This is the problem I have with many tennogen Nikana skins, they always make the guard far too large. I think it is fine to have a fancy guard, just keep it sized properly. The guard should only be a little bit larger in diameter than the blade itself, not significantly larger.
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Showing 1-15 of 24 comments
Hitsu San  [developer] 24 Jan, 2019 @ 9:51am 
Why?
Crab 24 Jan, 2019 @ 10:27am 
I know why. Sometimes people want their fashion to be slim and with beauty. Take Valkyr for Example. If you fashion her enough to be just like that you can't have a giant thing on your back looking all clunky and such, Yes? Iknow you can just turn it off but if you got Skin in the first place you wouldn't want to do that.
Hitsu San  [developer] 24 Jan, 2019 @ 10:39am 
Couldn't that example been done the other way around? Like: Sometime people want to use thick warframes and there's no katana that doesn't look like a toothpick in their hands?

I'm all for personal preference of course but i don't think it's the argument Bullitt is making here :)
Ultima Code 24 Jan, 2019 @ 4:08pm 
I mean, that sounds like a personal preference man. We got a game full of space ninjas, of course the designs are gonna be unrealistic.
Pizza 24 Jan, 2019 @ 4:35pm 
i think the big guard matches perfectly with the completely design of warframe
Junaeu😼 24 Jan, 2019 @ 4:44pm 
"Why is the guard so damn massive and impractical ?"

Because this is Warframe. Saying something is "Massive and impractical" would imply that it is constrained by reality, in a game about mind controlled nano-virus created space ninjas.
Hitsu San  [developer] 24 Jan, 2019 @ 5:55pm 
That's the point i was gonna make, yes katanas should have a significantly small guard and this design it's impractical if you want to use it to defend your master in the 1500 japan but Warframes are not going to care when they use it to parry bullets and cut down metal robots and stuff like that ^^
Tahllinavian 24 Jan, 2019 @ 7:25pm 
My problem is that it doesn't look like katana in the first place, with a guard that large. It looks more like a rapier and would practically function just like one too, due to the oversized guard. You guys are missing the point, pun not intended. It's not about realism, but authenticity. They are not the same thing, even a game like warframe with all its "space magic" can still try to be authentic.

Many of the games weapons are far from realistic or possible in real life, but that doesn't mean you cannot try to make them seem authentic in their world. The problem is the nikana is not just based on the real world katana, but practically is the same weapon in the game.

Normally weapon types like a longsword, dagger and hammer for example give a lot of freedom and creativity in how you can design and create them. When you think of any of these weapon types you normally do not think of one specific design for a weapon, you just think of the basic look of the weapon. When you think dagger, you just think dagger, not a specific kind of dagger, like parry dagger or push dagger for example.

The problem is is that this doesn’t work for all weapon types, certain kinds of weapons are already specializations of another. This is the problem with the katana, when you think katana you think of a very specific kind of weapon, with a very specific design and look to it. If it didn’t, it it wouldn’t be a katana anymore.

To me the sleek and slim blade of a katana, clashes heavily with the big and bulky guard that has been created here for this weapon skin. I don’t have too much of a problem with the design of the guard, Its just far too large that's the problem, you either shrink it down a fair bit or you redesign the blade to fit the guard’s design.

Thus If you are going to go with such an exaggerated design, atleast go all out on it, not half in half out. Just look at the katana zaw from cetus for example, it is so different from a normal katana you no longer see it as one, instead you see for the weird sci fi / fantasy weapon it is.

I don't mind things like massive and weirdly shaped swords and weapons, hell we already have a lot of those in game and I don't mind them. But with those they're designs are so fantasy like and so exaggerated, that you no longer have a real life comparison. At Least for me, with those weapons it is easier to suspend my disbelief.

This is just the opinion and advice of one man, feel free to listen to it or not, it's your choice.
Hitsu San  [developer] 25 Jan, 2019 @ 12:34am 
I understand what you're saying but it doesn't make any sense to me cause you've specifically selected this category of weapons to be one you shouldn't be altering the original idea of but for other types of weapons it's totally fine. It's either all of them or none of them. It doesn't make more sense for katanas only, your suspension of disbelief should be out of the window the moment you see what a warframe does with it, more so for the fact that they don't do anything with the guard itself. But you also say it's ok if you totally alter the weapon so that it doesn't look like a katana anymore and that makes even less sense to me cause the blade is the only part you actually use in the game like a katana and it would be ok if it had a different shape? Wouldn't that make it straight another type of weapon?

That being said, my friend, i think i understand your position in this and there's not right or wrong situation, it's just the way you chose to look at katanas in warframe and it's totally your right to do so. Unfortunately though i cannot take in consideration personal preference too much otherwise i wouldn't be able to make anything creative that you might learn to like.
It would be very different if you were talking about the design itself, in that case i'll have to listen carefully to everyone cause if the design is not good nobody will ever like it or learn to appreciate it over time at all.

But, and this is very important to me, i really appreciate the time you spend thinking about this kind of stuff and the way you made me analyze the situation cause in the end it all helps me to be a better designer in the future so... Thank you! :)
Gab™ 25 Jan, 2019 @ 3:41am 
I don't see the problem with a katana having a huge guard like that. It's not like warframes are made for Kendo or any sport, they are ♥♥♥♥♥♥♥♥♥♥ bio mechanical fighting ninja machines that deflect bullets with the tip of a dagger. Why do you have to reference reality, when it's clearly nothing realistic we're dealing with here?

Anyway, great design, gonna use that guard to smash some grineer head.

Edit: the sheath and sword also look like they could be one of those HF Katanas from Metal Gear, especially like the one sam uses. The one that can be boosted out of the sheath when pulling a trigger? Good stuff.
Last edited by Gab™; 25 Jan, 2019 @ 3:44am
Hitsu San  [developer] 25 Jan, 2019 @ 4:32am 
I know which one Gab :> MGS Rising is absolutely fantastic!
Veronica 25 Jan, 2019 @ 11:10am 
Welcome to Warframe, we like it big here.
DirtyPINK 26 Jan, 2019 @ 8:12am 
Dude you talk about practicality in a space ninjas games?
Originally posted by DirtyPINK:
Dude you talk about practicality in a space ninjas games?
This. It's a skin for fashion, not practicality. Stop complaining.
Tahllinavian 29 Jan, 2019 @ 1:08pm 




Originally posted by Hitsu San:
I understand what you're saying but it doesn't make any sense to me cause you've specifically selected this category of weapons to be one you shouldn't be altering the original idea of but for other types of weapons it's totally fine. It's either all of them or none of them. It doesn't make more sense for katanas only, your suspension of disbelief should be out of the window the moment you see what a warframe does with it, more so for the fact that they don't do anything with the guard itself. But you also say it's ok if you totally alter the weapon so that it doesn't look like a katana anymore and that makes even less sense to me cause the blade is the only part you actually use in the game like a katana and it would be ok if it had a different shape? Wouldn't that make it straight another type of weapon?

That being said, my friend, i think i understand your position in this and there's not right or wrong situation, it's just the way you chose to look at katanas in warframe and it's totally your right to do so. Unfortunately though i cannot take in consideration personal preference too much otherwise i wouldn't be able to make anything creative that you might learn to like.
It would be very different if you were talking about the design itself, in that case i'll have to listen carefully to everyone cause if the design is not good nobody will ever like it or learn to appreciate it over time at all.

But, and this is very important to me, i really appreciate the time you spend thinking about this kind of stuff and the way you made me analyze the situation cause in the end it all helps me to be a better designer in the future so... Thank you! :)





I think you're misunderstanding me a little here, I also may not have explained myself properly, so I apologise. I never said you cannot alter the design of the original. The reason I stated it no longer looks like a katana is because the guard is far too large, like that of a rapier, thus making it look like one and practically function like one too.

Just to be clear here, my only point of contention with the current design, is that the guard is far too large, if it was of the exact same design but sleeker and smaller to match the blade, I feel it would not only look better, but make a little more sense as a weapon.

My line of thinking was that if you were going to make a katana skin, you should either go all out with the weird and wacky, like the katana zaw from cetus, or you go for the more traditional slim and sleek appearance of the katana. Because currently I feel the large guard clashes with the design of a katana, you are currently half in half out, at least that's the way I see it.

The problem being with a guard being that large is that functionally the weapon would no longer work like a katana, because too much of the weight is at the back of the blade, you would be better off use the weapon as bludgeon or thrusting weapon, rather than a cutting weapon, which the katana is primarily designed as.

I understand that mechanically it's just a skin and that all katana weapon types in game will function the same way. I also know that we have much stranger and weirder things in warframe, that kind of make no sense, but I atleast think steps can be taken to help make designs be a bit more believable and immersive, even if it may not be necessary.

I feel that extra bit of attention to detail, really does help, even if others may not care, there will also be others who do appreciate the extra effort put in.

I think a really good example of keeping true to the design of a weapon type, while still having a unique spin and look to it, are the rapier skins in game, one of them being partly of your very own design, Hitsu San.

I think the ferita skin for the rapier melee type looks excellent. It’s guard has a unique look to it, that is completely one of a kind, while still maintaining the look of a rapier, I think its a great design ! The guard here actually works in its favour since its a weapon type meant to have such a large guard.

Even if you do not agree with my constructive criticism, I appreciate that you are willing too listen to feedback, many these days are either not not willing to listen, are to arrogant or simply do not respond.




Last edited by Tahllinavian; 29 Jan, 2019 @ 1:13pm
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