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+20% Firing speed
+10% damage
-15% movement speed on wearer
On kill:
+ 30% movement speed
+ 10 health gained
- 40% explosion resistance for 7 seconds
20% damage bounus
-20% clip size
Good:
+10% faster reload speed
+15% extra health on wearer
Each kill grants 5 seconds worth of crits and restores 25% of your health
and move as fast as a medic.
Bad:
-20% damage penalty (low damage best used at certain ranges)
-25% smaller ammo count (50 ammo instead of 75)
-10% slower fireing speed
Pro's-
+10 walkspeed,
+10 Firing spped,
Con's-
-5 damage
-10 Damage too spy's,
-5 damage to jartete enemies.
And plus yours is alittle to op'ed.
+25% attack speed.
+15% clip size.
-30% ammo capacity.
+10 accurary.
After kill with headshot, nearby teammates gain mini-crit boost for every weapon.
On taunt: +3% walk speed while zooming.
Cannot be crit boost.
No random critical hit.
+50% walkspeed
+5% EXTRA walkspeed whilst holding
Supply of munitions replenishes over time!
-35% damage
crits on kill is a no go since we have that on the cleaner's carbine
->
+15%damage
-10%walkspeed when holding the gun
-15% rate of fire
also:
I think there should be not too much different stats for this gun because it looks quite "normal"
and this way nobody needs to read a whole book on how to use it.
+10% Damage
+15% Health
-5% Walkspeed
-10% Firing Speed
+Clip Size increased to 30
+Ammo capacity increased to 120
-10% Vulnerable to Crits from Spies
- 25% Damage
Clip size increased to 35
+50% longer recovery rate to get back to it's 1 perfectly accurate shot
+20% fire rate
+10% reload speed