Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Do other swords appear if you do another combination?
Do swords appear when you select random?
Other than a particular combination issue all of the above works for my testing. If it isn’t combination related then there may be an issue with your install / mod combination.
As for the forge sword option is generally left hidden until you have enough to purchase it. I did this to avoid clutter. Hasn't been an issue in the past.
I get a random CTD with this error in my "text.log" file:
[event.cpp:778]: Reference to undefined loc key 'Follow the prompts to build a customized sword for your dynasty.' file: events/diy_artifacts_events.txt line: 7
[event.cpp:757]: Reference to undefined loc key 'Create your own sword.' file: events/diy_artifacts_events.txt line: 8
[eventoption.cpp:186]: Reference to undefined loc key 'Continue' file: events/diy_artifacts_events.txt line: 12
[eventoption.cpp:186]: Reference to undefined loc key 'Choose a random sword' file: events/diy_artifacts_events.txt line: 21
[eventoption.cpp:186]: Reference to undefined loc key 'Cancel' file: events/diy_artifacts_events.txt line: 45
[event.cpp:778]: Reference to undefined loc key 'Martial +3 or Stewardship +3?' file: events/diy_artifacts_events.txt line: 54
[event.cpp:757]: Reference to undefined loc key 'Choose your stats' file: events/diy_artifacts_events.txt line: 55
[eventoption.cpp:186]: Reference to undefined loc key 'Martial +3' file: events/diy_artifacts_events.txt line: 59
[eventoption.cpp:186]: Reference to undefined loc key 'Stewardship +3' file: events/diy_artifacts_events.txt line: 66
[event.cpp:778]: Reference to undefined loc key 'Personal Combat +15 (+20 is max bonus) or Unit Buff +5% attack and moral attack?' file: events/diy_artifacts_events.txt line: 77
[event.cpp:757]: Reference to undefined loc key 'Choose your stats' file: events/diy_artifacts_events.txt line: 78
[eventoption.cpp:186]: Reference to undefined loc key 'Personal Combat +15' file: events/diy_artifacts_events.txt line: 82
[eventoption.cpp:186]: Reference to undefined loc key 'Unit Buff' file: events/diy_artifacts_events.txt line: 89
[event.cpp:778]: Reference to undefined loc key 'Prestige or Piety? Both add 0.75 per month.' file: events/diy_artifacts_events.txt line: 100
[event.cpp:757]: Reference to undefined loc key 'Choose your stats' file: events/diy_artifacts_events.txt line: 101
[eventoption.cpp:186]: Reference to undefined loc key 'Prestige' file: events/diy_artifacts_events.txt line: 105
[eventoption.cpp:186]: Reference to undefined loc key 'Piety' file: events/diy_artifacts_events.txt line: 112
[event.cpp:778]: Reference to undefined loc key 'Personal Combat or Vassal Opinion +5?' file: events/diy_artifacts_events.txt line: 123
[event.cpp:757]: Reference to undefined loc key 'Choose your stats' file: events/diy_artifacts_events.txt line: 124
[eventoption.cpp:186]: Reference to undefined loc key 'Personal Combat +10(+5 if prev. PC chosen, +20 max value)' file: events/diy_artifacts_events.txt line: 128
[eventoption.cpp:186]: Reference to undefined loc key 'Opinion +5' file: events/diy_artifacts_events.txt line: 135
[event.cpp:778]: Reference to undefined loc key 'Your personalized sword has been added to your treasury.' file: events/diy_artifacts_events.txt line: 144
[event.cpp:757]: Reference to undefined loc key 'Sword added' file: events/diy_artifacts_events.txt line: 145
[eventoption.cpp:186]: Reference to undefined loc key 'Okay' file: events/diy_artifacts_events.txt line: 149
I tried to modify/fix it but my modding skills are limited, would you mind checking...?
But, I think, you haven't given the proper localisation to your events. Please check this:
https://ck2.paradoxwikis.com/Event_modding
Thanks!
Example of what I mean:
diy_artifacts_events.txt
desc = "Your personalized sword has been added to your treasury."
title = "Sword added"
is_triggered_only = yes
option = {
name = "Okay"
set_character_flag = has_created_diy_sword
Change to
desc = diy_sword_event_xyz_desc
title = diy_sword_event_xyz_title
is_triggered_only = yes
option = {
name = diy_sword_event_okay
set_character_flag = has_created_diy_sword
Then within the localization csv you need to have this for each of them;
diy_sword_event_xyz_desc;"Your personalized sword has been added to your treasury.";;;;;;;;;;;;;x
This is an extremely low chance of causing issues and after hundreds of hours of play testing this I has never caused a crash or any game play issues for me. It is fairly common practice to not link localization to repetitive events in mods. If you would like to make the changes I would gladly update the mod with them.
Thanks for the update!
I get this about pictures...
[eventmanager.cpp:255]: Event #4800001 has no picture scripted in events/diy_artifacts_events.txt
[eventmanager.cpp:255]: Event #4800002 has no picture scripted in events/diy_artifacts_events.txt
[eventmanager.cpp:255]: Event #4800003 has no picture scripted in events/diy_artifacts_events.txt
[eventmanager.cpp:255]: Event #4800004 has no picture scripted in events/diy_artifacts_events.txt
[eventmanager.cpp:255]: Event #4800005 has no picture scripted in events/diy_artifacts_events.txt
[eventmanager.cpp:255]: Event #4800006 has no picture scripted in events/diy_artifacts_events.txt
I think you have added the events, without adding any event pictures in the "gfx/event_pictures" folder!
If you want, I can help you with that!!! ;-)
Thanks!
From Drax70
(Drax, will work on for the next update, though this will not cause any crashes its just typical CK2 warnings)