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I finally figured out how to fix a hyperspace bug: For anyone who has the third person legs addon, disabling it will allow them to use the hyperspace feature normally.
Consloles: https://vignette.wikia.nocookie.net/starwars/images/6/66/DS_command_deck.png/revision/latest?cb=20130310235708
Corridor: https://imgur.com/a/l3TCuNv
Will you further expand the map? Will there be characteristic arched corridors?
http://nerdist.com/wp-content/uploads/2014/09/death-star-2.jpg
And the hall with the SB-920 turbolaser cannons?
http://wiki.starwarsminute.com/images/thumb/4/4e/Death_Star_gunners.jpg/800px-Death_Star_gunners.jpg
Also interested in this corner passage. Will he lead somewhere? (Heroes came out of it)
https://pp.userapi.com/c848532/v848532866/f1129/lgZ-wih-gcg.jpg
A large corridor with a false ceiling was also found in the deleted scene.
https://imgur.com/a/LevT3hD
In the RotJ deleted scene, there is a room with turbolifts from the Imperial Tower, as well as doors from the Star Destroyers. But the blue lamps in these doors are wide, similar to the wall. Also located near the wall console.
Room:
https://imgur.com/a/1Li1G05
https://imgur.com/a/4TmIerw
https://imgur.com/a/yseYjmB
https://imgur.com/a/GrxPk2a
Observation window: https://imgur.com/a/Nf3eKje
Console:
https://imgur.com/a/6b9r3bk
https://imgur.com/a/TAivQ99
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1606670811
https://youtu.be/xdB0REExSa0
In the superlaser mine, there is an inaccuracy opposite the control room window. Behind the door there must be an inclined passage with a red grille and another door, then the corridor turns to the right.
https://imgur.com/a/nqWVP8t
Some inaccuracies are somewhat mandatory as they wouldnt make much sense for the overall layout. The viewscreen room could be altered to have its entrance be at the back although for gameplay I dont see why.
I cant expand without removing other things. Arched hallways arent easy to setup and dont add anything besides accuracy so again I dont really see the need.
I wanted to incorparate the Canons at first although limitations held me back. If I somehow manage to include a trenchrun I certainly would connect it to openings with those cannons behind.
The Corner passage in the falcon hangar is an interesting one. If you look at the layout of the hallway leeding up to it (ep4) you will notice how it would need to extend beyond the exterior. which ofc works in a movieset but not in an actual 3D representation. it also would really benefit the layout as it would only add another way to enter the hanagar from the same hallway.
As for the other references. Ive seen those before although not all angles. I decided that I dont have a need for those specific locations and left them out.