Stellaris

Stellaris

Otter Editor
JackAce 21 jan, 2019 @ 4:12
Suggestions
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JackAce 21 jan, 2019 @ 4:12 
Can you add the ability to remove hyperlanes?
Darren 17 feb, 2019 @ 5:29 
That's already a feature @JackAce
ekoparker 28 maj, 2019 @ 10:58 
Could there ever be a function for this to work with planetary diversity and/or districts overhaul?
MexicanJoker 8 jun, 2019 @ 7:15 
Ability to change your precursor:

Using tooltip one can see the precursor on a system - you can then go into save file and simply swap all precursor_1 with precursor_5:

(ie replace "precursor_5" with "Precursor_temp",
replace "precursor_1" with "precursor_5",
replace "precursor_temp" with "Precursor_1" )

adding a tool to do this ingame could be useful for easily shifting all precursors around the map
Seamoo  [utvecklare] 8 jun, 2019 @ 8:42 
Hi killer, I'm not sure what precursor is, so I'm not sure what you are taking about
MexicanJoker 8 jun, 2019 @ 8:52 
Hi Seamoo, Precursor as in Cybrex, first league, etc.
Seamoo  [utvecklare] 8 jun, 2019 @ 9:00 
Oh event spawns, can cause bugs so I choose to not to do anything with them
Obo 11 jul, 2019 @ 7:16 
How adding planetary features works isn't the best as it limits us too the vanilla planet types and doesn't allow for planets such as those from Diverse Planets to have any new planetary features added. Is there a way to remove the restriction or was it done out of necessity to make the mod work?
Are you planning to expand your mod with new Distant Stars and Ancient Relics systems?
Fazbear 8 okt, 2019 @ 7:07 
Can you add a ,,delete planet'' or ,,delete system'' feature?
DeadRobot311 4 mar, 2020 @ 18:08 
Could you add a feature to spawn moons for planets? Similar to what was available in the advanced editor mod that's now abandoned?
Would it be possible to add relic worlds as potential planet classes to turn planets into?
Seamoo  [utvecklare] 2 apr, 2020 @ 19:11 
kinda, most are unique systems so those systems could be forcably spawned and the other are spawned like anaolmies
hyper_fool_80 15 maj, 2020 @ 8:14 
Can the ability to advance/devolve Pre-FTLs be added?
One thing I would really like is the ability to turn stars into other stars. When I do that manually (by typing planet_class pc_b_star in the console) it change it visually and it's description but apparently the game doesn't truly take it into account and, for exemple, If I need a certain type of star to construct a megastructure doing that doesn't work.

The reason why I really want this is because although we have a way to add new system with your mod we have no way of actually choosing how and where they are made beyond the number of stars or if it's a black hole, neutron star or asteroid system. There is like 6 "basic" system type for unary star system but nothing tells what is the difference between them and the star type generated seems random.

You can imagine my frustration when I litteraly need to take 30 minutes generating star system over and over again until I have what I want.

So yeah, your mod is a must have (especially to trap FE into one-way cluster) but there is some tiny little things that would make it even better.
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