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BSG is a pure asset/mesh mod. It doesn't create entities for enhanced starbases (Solar stronghold) and all station classes in DNC. Ship classes in DNC are directly assigned to vanilla entities so it couldn't be a problem.
As PDX designed, when a graphical culture (in your case, the BSG one) doesn't declare a entity for a specific ship/station/starbase class, it will fallback to a backup graphical culture. In BSG, mammalian_01 is used for backup.
So far I haven't found the tie between entity missing and MP game freeze. Actually, if it really do, I would be very surprised.
I noticed that you may use a lot of mod which will definitely raise some value to a very high level, so I have a assumption.
According some CTD/freeze reports I saw before, when some big value appears in game (for example, fleet power, monthly resource income, damage caused in fleet battle, etc), the game will run into a unstable stage.
In SP game the abnormal value will be fixed in different ways (of course not always the way we expected). However, in MP game things can be different. Values needs to be synchronized among the players. When the values become abnormal, no one knows what will happen.
I hope this can help.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2070668927
There was no engine for the Interceptor, plus the engines for the Carrier and Dreadnoughts only show vanilla engines to choose.
This may point toward incompatibility with Guilli's Ship Compoments and/or Cheek's Federation Ships.
Is there a chance for you to establish compatibility?
Cheek's mod is graphical only, so will never cause this kind of incompatibility.
Short update:
I did a quick check with Paradoxos' Mod Manager to test for incompatibility. There is no incompatibility shown for your fine DNC mod. So it should show at least vanilla engines for the Interceptor, which it actually doesn't, very much like the Dreadnought and Carrier do.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2071117648
Short update after first testing:
The Interdictor shows now the core reactors, even those from Guilli's. That one worked.
What I do not get is thrusters, they are still missing. No big deal so far, just to let you know.
On the other side, I lost the defense station from Extended Starbases I guess, but not sure. I mean, they are no longer in the ship designs, but the real built ones are still there. Probably it is just cutted out from this patch, i do not know. So I have to calculate weather I do more use Inderdictors or defense stations in early game.
As for the thrusters issue, I can only assume that some other mod use the same key of the thrusters or totally overwrite the Interdictor in DNC. Maybe a greygoo mod cause that.
If you find something interesting, just feel free to let me know. Thank you,
Не могу поставить оружие на оборонительные платформы, потому что их нет. Куда слоты под пушки делись?
И! Подскажите, как можно добавить только оборонительные платформы? (ради них качал данный мод).
ps: The defense station and fortress is unlocked by technologies.
If not would it be possible to include them somehow ?