Stellaris

Stellaris

Dreadnoughts, Carriers and Stronger Defense Platforms (DNC mod)
Kepos 21 Jun, 2019 @ 12:20am
Requests, bug reports and other discussions.
Thx @LycenYao and thx for sparing some time to look into my game freeze.
I thought it would be a good idea to discuss my issue in the discussions instead in comments, as it is more specific.

It is an MP game, just reworked the Federation ship layouts including Interdictors as small carriers, after that I attacked an enemy station with BSG on my and other shipsets from enemy involved. We used a huge load of mods from my MP mod collection, so I'm not totally sure which mod has caused the freeze. From testing, I know that BSG shipset is definitely involved (starting without - no freeze), so I thought it might be DNC on the other part. It also could be any other mod, starting with Starbase Enhanced. Tested and good are video and battle views, also !Micro Mod - Advanced Architecture is off the hook.
Last edited by Kepos; 21 Jun, 2019 @ 12:35am
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马枪老登  [developer] 21 Jun, 2019 @ 2:02am 
@Kepos Thx for creating this thread.
BSG is a pure asset/mesh mod. It doesn't create entities for enhanced starbases (Solar stronghold) and all station classes in DNC. Ship classes in DNC are directly assigned to vanilla entities so it couldn't be a problem.
As PDX designed, when a graphical culture (in your case, the BSG one) doesn't declare a entity for a specific ship/station/starbase class, it will fallback to a backup graphical culture. In BSG, mammalian_01 is used for backup.
So far I haven't found the tie between entity missing and MP game freeze. Actually, if it really do, I would be very surprised.
Last edited by 马枪老登; 21 Jun, 2019 @ 2:03am
Kepos 21 Jun, 2019 @ 2:07am 
Many thanks for explaining the bindings for me. Taking that view, I understand, that DNC can't be a source for that freeze. BSG was lately updated, so I switched them on/off and the freeze was gone. But I can't find out which other mod may be involved. Again, thx for taking the time.
马枪老登  [developer] 21 Jun, 2019 @ 2:27am 
@Kepos
I noticed that you may use a lot of mod which will definitely raise some value to a very high level, so I have a assumption.
According some CTD/freeze reports I saw before, when some big value appears in game (for example, fleet power, monthly resource income, damage caused in fleet battle, etc), the game will run into a unstable stage.
In SP game the abnormal value will be fixed in different ways (of course not always the way we expected). However, in MP game things can be different. Values needs to be synchronized among the players. When the values become abnormal, no one knows what will happen.
I hope this can help.
Last edited by 马枪老登; 21 Jun, 2019 @ 2:29am
Kepos 21 Jun, 2019 @ 2:48am 
Ah, thx, another possible outcome, I never considered. Well, I hope cutting BSG out of the calculation will support stability, even for the MP. ...and I thought with switching game to 64bit it may back higher values.
Kepos 22 Apr, 2020 @ 1:30pm 
I found a quite interesting incompatibility:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2070668927

There was no engine for the Interceptor, plus the engines for the Carrier and Dreadnoughts only show vanilla engines to choose.
This may point toward incompatibility with Guilli's Ship Compoments and/or Cheek's Federation Ships.

Is there a chance for you to establish compatibility?
马枪老登  [developer] 22 Apr, 2020 @ 7:55pm 
About the incompatibility issue, I will take some time to see what cause the problem. @Kepos
马枪老登  [developer] 22 Apr, 2020 @ 8:23pm 
@Kepos DNC ship class is not declared in guilli's mod. So it's expected that Carrier and Dreadnoughtss can only show vanilla engines. However, Guilli's mod doesn't cause Interdictor having no engine to use. Interdictor have all vanilla engines in my save game, so I guess some other mod cause the problem.
Cheek's mod is graphical only, so will never cause this kind of incompatibility.
Kepos 22 Apr, 2020 @ 11:19pm 
@LycenYao, thank you for fast viewing of the issue. Well, as you know I'm using more than ~100 mods in my setup, so I can't really say which one may have caused it. Probably I'm able to run a test with Paradoxos' Mod Manager to find out. Thx anyway for pointing me in the right direction.

Short update:
I did a quick check with Paradoxos' Mod Manager to test for incompatibility. There is no incompatibility shown for your fine DNC mod. So it should show at least vanilla engines for the Interceptor, which it actually doesn't, very much like the Dreadnought and Carrier do.
Last edited by Kepos; 23 Apr, 2020 @ 1:24am
马枪老登  [developer] 23 Apr, 2020 @ 1:49am 
@Kepos If you need, I make a compatibility patch for guilli's mod. Check it here
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2071117648
Last edited by 马枪老登; 23 Apr, 2020 @ 1:49am
Kepos 23 Apr, 2020 @ 2:27am 
Quite impressing. Many many thanks for this kind colloboration. I'll send a note toward Guilli, so he may include it to his mod site too.

Short update after first testing:
The Interdictor shows now the core reactors, even those from Guilli's. That one worked.
What I do not get is thrusters, they are still missing. No big deal so far, just to let you know.
On the other side, I lost the defense station from Extended Starbases I guess, but not sure. I mean, they are no longer in the ship designs, but the real built ones are still there. Probably it is just cutted out from this patch, i do not know. So I have to calculate weather I do more use Inderdictors or defense stations in early game.
Last edited by Kepos; 24 Apr, 2020 @ 9:36am
马枪老登  [developer] 25 Apr, 2020 @ 8:12pm 
@Kepos I disable vanilla defense stations and fortresses on purpose, because DNC already has ones. The defense platform is a everybody-want-to-improve thing, so maybe we all should expect some incompatibility.
As for the thrusters issue, I can only assume that some other mod use the same key of the thrusters or totally overwrite the Interdictor in DNC. Maybe a greygoo mod cause that.
If you find something interesting, just feel free to let me know. Thank you,
Проблема.
Не могу поставить оружие на оборонительные платформы, потому что их нет. Куда слоты под пушки делись?
И! Подскажите, как можно добавить только оборонительные платформы? (ради них качал данный мод).
马枪老登  [developer] 19 May, 2020 @ 9:03pm 
Originally posted by Необыкновенный:
Проблема.
Не могу поставить оружие на оборонительные платформы, потому что их нет. Куда слоты под пушки делись?
И! Подскажите, как можно добавить только оборонительные платформы? (ради них качал данный мод).
I'm sorry for my poor Russian. Are you mean you can't put weapon on defense station? That may be a mod conflict issue.
ps: The defense station and fortress is unlocked by technologies.
Voidseeker 30 May, 2020 @ 10:26pm 
So i just wanted to ask if the new Platforms we get from this Mod get their Upgrades from the same repeatable techs (for Ion-batteries and basic Defense Platform) we already have in Vanilla or if they have their own.
If not would it be possible to include them somehow ?
马枪老登  [developer] 31 May, 2020 @ 7:36pm 
@Voidseeker OK now I get what you mean. Repeatable techs about platform update in vanilla already include all defense platform classes. In other words, all defense platforms will update if you complete the vanilla 10% damage and 10% hull point tech.
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