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He can go from one side of the map to the other in 5 seconds. This is OP because he can already one shot people. On the other hand, Queen of Pain deals heavy damage, but can't one shot, and takes twice the time to go from fountain to fountain. Still a very good hero.
So I suggest increasing antimage's blink's cast time to the same amount as queen of pain or higher.
- perma ban siren
1st skill decreased duration to 20
2nd skill ensnare duration to 1/2/3/4
3rd skill damage set to 50/100/150/200, chances to 99% (just for fun)
4th skill duration set to 1/2/3
OMNIKNIGHT
1st skill cast point set to 0.3
2nd skill status resistance to 25/50/75/100, duration to 1.5
3rd skill slow aura to 10%/20%/30%/40%
4th skill duration set to 1/1.5/2
if you can add heroes.
APPARITION
1st skill damage to 40/50/60/70, stun to 0.5/0.75/1/1.25
2nd skill magic damage increase to 25%/35%/45%/55%, cast radius to 100
3rd skill damage to 45/90/135/180
4th skill duration set to 2/3/4, scepter duration set to 3/4/5
ARC WARDEN
1st skill: nothing changed
2nd skill: nothing changed
3rd skill wraith duration set to 5, activation delay set to 1
4th skill duartion increased to 30
CENTAUR WARRUNNER
1st skill stun duration set to 1
2nd skill strength to damage set to 90%/100%/110%/120%
3rd skill attack damage bonus stack to 10%/20%/30%/40%, max stacks to 10
4th skill set to passive, haster speed set to 100/200/300, slow set to 50%, strength as damage as 50%/75%/100%
nice game last time btw
just a thought
2. Reinstate Fountain protection to make heroes invulnerable. Cannot be targetted and not be in the target of spells. Especially noting ward like units, e.g. Zeus nimbus or spell jumping spells, e.g. Lich Chain Frost.
3. Silence Hero spells near fountain, not just at fountain.
4. Fountain AOE damage to ward away
Btw, nerf is ongoing
He also has dispel so can't even stun after he gets abyssal blade because: I stun > he dispel and stun me > me dead.