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Fixed, had moved the note items to a different folder and the path was not yet updated.
Btw, I just removed a bad script, you might want to resubscribe and start anew.
Small typo: the sign that says to be wary of what's underwater is wrongly spelled "weary"
Typo fixed, even though "weary" makes more sense now. :P
Crabs and turtles/tortoises have indeed been buffed. Slower, but more protection/evasion. On top of that the resistances have changed so crabs now need different damage types due to their shell. I can see how that is annoying for aquatic combat, will make another version of these with altered resistances and add a bit of pierce to the tribal spear.
Not to be a bummer after all your hard work but I found the new design of the SW corner of twigroot grove quite more frustrating than in the previous version:
- sea turtle's evasion buff made my full dex fighter with 2 ranks in accuracy miss possibly 50% of the time + pretty strong armor.
- the increased slowness makes it hard to lure them out of single tile underwater and means that if they move to block you can just go ahead and reload.
- one of the underwater pressure plate now closes the gate instead of opening it making the SW corner really painful to navigate and requiring to interact with it all the time even when leaving the area. All while already generally not having enough air to cross that section underwater in the first place.
- the new 2x twigroot monsters above hit like a truck, very fast, and found in single tile areas where you can be trapped in by an appearing teleporter. the 4x tile area is completely obstructed by branches making the monsters impossible to read while fighting them in there. They can solo wipe my full hp party when I get trapped.
- No more cloak secret reward it seems after all that pain? Only another 2x twigroot and a poison trap to extra kill you for my trouble.
Sorry, I spent over an hour in there and it felt soooo hard compared to the rest of this map that it truly discouraged me. ;__;
Proper and constructive feedback is always welcome, never hold back!
I altered the values of the diving turtles and lowered the accuracy for the Twigroots. However, just because one enters a region doesn't mean one can best every creature walking around it. If you get mauled somewhere, keep it for later.
Created a "bark cloak" for the SW Northern Forest as a reward. I removed a couple of doubles and tripples, including some cloaks. I don't really like the idea of finding one for each party member anymore, they're supposed to be unique in a way.
Which underwater pressure plate are you talking about exactly? SW Twigroot (west of Field of Stones)?
Yeah, the game does not like the idea of a resist. Working on a fix, wait a few, please.
Alrighty, new version is ready for a "resubscribe". :)
Threw the resist dark stuff out entirely, this class should now grow stronger in shock and fire resist as they level up. Just made a test party with one and had no crash.
Also, I do see all portraits and I never changed anything regarding these, so that is on your end, I'm afraid.